1 /*
2 * Renderware TeXture Dictionary (.txd) image decoder
3 * Copyright (c) 2007 Ivo van Poorten
4 *
5 * See also: http://wiki.multimedia.cx/index.php?title=TXD
6 *
7 * This file is part of FFmpeg.
8 *
9 * FFmpeg is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * FFmpeg is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with FFmpeg; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 */
23
30
31 #define TXD_DXT1 0x31545844
32 #define TXD_DXT3 0x33545844
33
40 unsigned int y, v;
41 uint8_t *ptr;
42 uint32_t *pal;
45
48
50
52 version = bytestream2_get_le32(&gb);
55 w = bytestream2_get_le16(&gb);
56 h = bytestream2_get_le16(&gb);
57 depth = bytestream2_get_byte(&gb);
59 flags = bytestream2_get_byte(&gb);
60
61 if (version < 8 || version > 9) {
64 }
65
66 if (depth == 8) {
70 } else if (depth == 16) {
73 case 0:
79 break;
83 }
84 } else if (depth == 32) {
88 } else {
91 }
92
95
98
101
103
106
107 if (depth == 8) {
108 pal = (uint32_t *) p->
data[1];
109 for (y = 0; y < 256; y++) {
110 v = bytestream2_get_be32(&gb);
111 pal[y] = (v >> 8) + (v << 24);
112 }
114 for (y=0; y<
h; y++) {
117 }
118 } else if (depth == 16) {
121 case 0:
123 for (j = 0; j < avctx->
height; j += 4) {
124 for (
i = 0;
i < avctx->
width;
i += 4) {
125 uint8_t *p = ptr +
i * 4 + j *
stride;
128 }
129 }
130 break;
132 for (j = 0; j < avctx->
height; j += 4) {
133 for (
i = 0;
i < avctx->
width;
i += 4) {
134 uint8_t *p = ptr +
i * 4 + j *
stride;
137 }
138 }
139 break;
140 default:
142 }
143 } else if (depth == 32) {
145 case 0x15:
146 case 0x16:
147 for (y=0; y<
h; y++) {
150 }
151 break;
152 default:
154 }
155 }
156
157 *got_frame = 1;
158
160
164 }
165
173 };