Wavelet noise
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Type of noise in computer graphics
See also: Wavelet
Wavelet noise is an alternative to Perlin noise which reduces the problems of aliasing and detail loss that are encountered when Perlin noise is summed into a fractal.
Algorithm detail
[edit ]The basic algorithm for 2-dimensional wavelet noise is as follows:
- Create an image, {\displaystyle R}, filled with uniform white noise.
- Downsample {\displaystyle R} to half-size to create {\displaystyle R^{\downarrow }}, then upsample it back up to full size to create {\displaystyle R^{\downarrow \uparrow }}.
- Subtract {\displaystyle R^{\downarrow \uparrow }} from {\displaystyle R} to create the end result, {\displaystyle N}.
This results in an image that contains all the information that cannot be represented at half-scale. From here, {\displaystyle N} can be used similarly to Perlin noise to create fractal patterns.
External links
[edit ]- Wavelet Noise Paper at pixar.com.
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