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Concatenative synthesis

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Method of synthesizing sounds

Concatenative synthesis is a technique for synthesising sounds by concatenating short samples of recorded sound (called units). The duration of the units is not strictly defined and may vary according to the implementation, roughly in the range of 10 milliseconds up to 1 second. It is used in speech synthesis and music sound synthesis to generate user-specified sequences of sound from a database (often called a corpus) built from recordings of other sequences.

In contrast to granular synthesis, concatenative synthesis is driven by an analysis of the source sound, in order to identify the units that best match the specified criterion.[1]

In speech

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In music

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Concatenative synthesis for music started to develop in the 2000s in particular through the work of Schwarz[2] and Pachet[3] (so-called musaicing). The basic techniques are similar to those for speech, although with differences due to the differing nature of speech and music: for example, the segmentation is not into phonetic units but often into subunits of musical notes or events.[1] [2] [4]

Zero Point, the first full-length album by Rob Clouth (Mesh 2020), features self-made concatenative synthesis software called the 'Reconstructor' which "chops sampled sounds into tiny pieces and rearranges them to replicate a target sound. This allowed Clouth to use and manipulate his own beatboxing, a technique used on 'Into' and 'The Vacuum State'."[5] Clouth's concatenative synthesis algorithm was adapted from 'Let It Bee — Towards NMF-Inspired Audio Mosaicing' by Jonathan Driedger, Thomas Prätzlich, and Meinard Müller.[6] [7]

Clouth's work on Zero Point was cited as an inspiration for recent innovations in concatenative synthesis as outlined in "The Concatenator: A Bayesian Approach to Real Time Concatenative Musaicing" by Chris Tralie and Ben Cantil (ISMIR 2024), which improved on the speed, accuracy, and playability of prior realtime concatenative synthesis methods.[8] [9] The new algorithm serves as the engine behind the Concatenator plugin by DataMind Audio, which is currently still in beta.[10]

See also

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References

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  1. ^ a b Schwarz, D. (2005), "Current research in Concatenative Sound Synthesis" (PDF), Proceedings of the International Computer Music Conference (ICMC)
  2. ^ a b Schwarz, Diemo (2004年01月23日), Data-Driven Concatenative Sound Synthesis , retrieved 2010年01月15日
  3. ^ Zils, A.; Pachet, F. (2001), "Musical Mosaicing" (PDF), Proceedings of the COST G-6 Conference on Digital Audio Effects (DaFx-01), University of Limerick, pp. 39–44, archived from the original (PDF) on 2011年09月27日, retrieved 2011年04月27日
  4. ^ Maestre, E. and Ramírez, R. and Kersten, S. and Serra, X. (2009), "Expressive Concatenative Synthesis by Reusing Samples from Real Performance Recordings", Computer Music Journal, vol. 33, no. 4, pp. 23–42, CiteSeerX 10.1.1.188.8860 , doi:10.1162/comj.2009334.23, S2CID 1078610 {{citation}}: CS1 maint: multiple names: authors list (link)
  5. ^ "Zero Point, by Rob Clouth". Rob Clouth. Retrieved 2022年07月23日.
  6. ^ Sónar+D CCCB 2020 Talk: "Journey to the Center of the Musical Brain", 29 October 2020, retrieved 2022年07月23日
  7. ^ "AudioLabs - Let it Bee - Towards NMF-inspired Audio Mosaicing". www.audiolabs-erlangen.de. Retrieved 2022年07月23日.
  8. ^ www.ctralie.com https://www.ctralie.com/TheConcatenator/supplementary/ . Retrieved 2025年01月06日. {{cite web}}: Missing or empty |title= (help)
  9. ^ LLC, Conference Catalysts (2024年09月16日). "Accepted Papers". ISMIR 2024. Retrieved 2025年01月06日.
  10. ^ "DataMind Audio | Unparalleled Real-time Neural Synthesis" . Retrieved 2025年01月06日.
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