std::experimental::scope_fail
<experimental/scope>
class scope_fail;
The class template scope_fail is a general-purpose scope guard intended to call its exit function when a scope is exited via an exception.
scope_fail is not CopyConstructible, CopyAssignable or MoveAssignable, however, it may be MoveConstructible if EF meets some requirements, which permits wrapping a scope_fail into another object.
A scope_fail may be either active, i.e. calls its exit function on destruction, or inactive, i.e. does nothing on destruction. A scope_fail is active after constructed from an exit function.
A scope_fail can become inactive by calling release() on it either manually or automatically (by the move constructor). An inactive scope_fail may also be obtained by initializing with another inactive scope_fail. Once a scope_fail is inactive, it cannot become active again.
A scope_fail effectively holds an EF and a bool flag indicating if it is active, alongwith a counter of uncaught exceptions used for detecting whether the destructor is called during stack unwinding.
Contents
[edit] Template parameters
EF shall be either:
- a Destructible FunctionObject type,
- an lvalue reference to FunctionObject,
- an lvalue reference to function.
[edit] Member functions
scope_fail is active, then destroys the scope_fail (public member function) [edit]
scope_fail is not assignable (public member function)
Modifiers
[edit] Deduction guides
[edit] Notes
Constructing a scope_fail of dynamic storage duration might lead to unexpected behavior.
Constructing a scope_fail is constructed from another scope_fail created in a different thread might also lead to unexpected behavior since the count of uncaught exceptions obtained in different threads may be compared during the destruction.
[edit] Example
#include <iostream> #include <cstdlib> #include <string_view> #include <experimental/scope> void print_exit_status(std::string_view name, bool exit_status, bool did_throw) { std::cout << name << ":\n"; std::cout << " Throwed exception " << (did_throw ? "yes" : "no") << "\n"; std::cout << " Exit status " << (exit_status ? "finished" : "pending") << "\n\n"; } // Randomly throw an exception (50% chance) void maybe_throw() { if (std::rand () >= RAND_MAX / 2) throw std::exception {}; } int main() { bool exit_status{false}, did_throw{false}; // Manual handling at "end of scope" try { maybe_throw(); exit_status = true; } catch (...) { did_throw = true; } print_exit_status("Manual handling", exit_status, did_throw); // Using scope_exit: runs on scope exit (success or exception) exit_status = did_throw = false; try { auto guard = std::experimental::scope_exit{[&]{ exit_status = true; } }; maybe_throw(); } catch (...) { did_throw = true; } print_exit_status("scope_exit", exit_status, did_throw); // Using scope_fail: runs only if an exception occurs exit_status = did_throw = false; try { auto guard = std::experimental::scope_fail{[&]{ exit_status = true; } }; maybe_throw(); } catch (...) { did_throw = true; } print_exit_status("scope_fail", exit_status, did_throw); // Using scope_success: runs only if no exception occurs exit_status = did_throw = false; try { auto guard = std::experimental::scope_success{[&]{ exit_status = true; } }; maybe_throw(); } catch (...) { did_throw = true; } print_exit_status("scope_success", exit_status, did_throw); }
Output:
Manual handling: Throwed exception yes Exit status pending scope_exit: Throwed exception no Exit status finished scope_fail: Throwed exception yes Exit status finished scope_success: Throwed exception yes Exit status pending