Version: 2021.2
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ScriptableObject

class in UnityEngine

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다음으로부터 상속:Object

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설명

A class you can derive from if you want to create objects that don't need to be attached to game objects.

This is most useful for assets which are only meant to store data.

To make it easy to create ScriptableObject instances that are bound to assets in your project, see CreateAssetMenuAttribute.

This class doesn't support the null-conditional operator (?.) and the null-coalescing operator (??).

정적 함수

CreateInstance Creates an instance of a scriptable object.

메시지

Awake This function is called when the ScriptableObject script is started.
OnDestroy This function is called when the scriptable object will be destroyed.
OnDisable This function is called when the scriptable object goes out of scope.
OnEnable This function is called when the object is loaded.
OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Reset Reset to default values.

상속된 멤버

변수

hideFlags Should the object be hidden, saved with the Scene or modifiable by the user?
name The name of the object.

Public 함수

GetInstanceID Gets the instance ID of the object.
ToString Returns the name of the object.

정적 함수

Destroy Removes a GameObject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Do not destroy the target Object when loading a new Scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Gets a list of all loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

연산자

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares two object references to see if they refer to the same object.

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