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JavaFX 8
javafx.scene.control

Class SkinBase<C extends Control>

  • All Implemented Interfaces:
    Skin<C>


    public abstract class SkinBase<C extends Control>
    extends Object
    implements Skin<C>
    Base implementation class for defining the visual representation of user interface controls by defining a scene graph of nodes to represent the skin. A user interface control is abstracted behind the Skinnable interface.
    Since:
    JavaFX 8.0
    • Constructor Summary

      Constructors
      Modifier Constructor and Description
      protected SkinBase (C control)
      Constructor for all SkinBase instances.
    • Method Summary

      All Methods
      Modifier and Type Method and Description
      protected double computeBaselineOffset (double topInset, double rightInset, double bottomInset, double leftInset)
      Calculates the baseline offset based on the first managed child.
      protected double computeMaxHeight (double width, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the maximum allowable height of the Skin, based on the provided width.
      protected double computeMaxWidth (double height, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the maximum allowable width of the Skin, based on the provided height.
      protected double computeMinHeight (double width, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the minimum allowable height of the Skin, based on the provided width.
      protected double computeMinWidth (double height, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the minimum allowable width of the Skin, based on the provided height.
      protected double computePrefHeight (double width, double topInset, double rightInset, double bottomInset, double leftInset)
      Calculates the preferred height of this SkinBase.
      protected double computePrefWidth (double height, double topInset, double rightInset, double bottomInset, double leftInset)
      Calculates the preferred width of this SkinBase.
      protected void consumeMouseEvents (boolean value)
      Determines whether all mouse events should be automatically consumed.
      void dispose ()
      Called by a Skinnable when the Skin is replaced on the Skinnable.
      protected void executeAccessibleAction (AccessibleAction action, Object... parameters)
      ObservableList<Node> getChildren ()
      Returns the children of the skin.
      static List<CssMetaData<? extends Styleable,?>> getClassCssMetaData ()
      List<CssMetaData<? extends Styleable,?>> getCssMetaData ()
      This method should delegate to Node.getClassCssMetaData() so that a Node's CssMetaData can be accessed without the need for reflection.
      Node getNode ()
      Gets the Node which represents this Skin.
      C getSkinnable ()
      Gets the Skinnable to which this Skin is assigned.
      protected void layoutChildren (double contentX, double contentY, double contentWidth, double contentHeight)
      Called during the layout pass of the scenegraph.
      protected void layoutInArea (Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, HPos halignment, VPos valignment)
      Utility method which lays out the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.
      protected void layoutInArea (Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, boolean fillWidth, boolean fillHeight, HPos halignment, VPos valignment)
      Utility method which lays out the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.
      protected void layoutInArea (Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, HPos halignment, VPos valignment)
      Utility method which lays out the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.
      protected void positionInArea (Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, HPos halignment, VPos valignment)
      Utility method which positions the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.
      protected void positionInArea (Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, HPos halignment, VPos valignment)
      Utility method which positions the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.
      void pseudoClassStateChanged (PseudoClass pseudoClass, boolean active)
      protected Object queryAccessibleAttribute (AccessibleAttribute attribute, Object... parameters)
      protected double snappedBottomInset ()
      Utility method to get the bottom inset which includes padding and border inset.
      protected double snappedLeftInset ()
      Utility method to get the left inset which includes padding and border inset.
      protected double snappedRightInset ()
      Utility method to get the right inset which includes padding and border inset.
      protected double snappedTopInset ()
      Utility method to get the top inset which includes padding and border inset.
      protected double snapPosition (double value)
      If this region's snapToPixel property is true, returns a value rounded to the nearest pixel, else returns the same value.
      protected double snapSize (double value)
      If this region's snapToPixel property is true, returns a value ceiled to the nearest pixel, else returns the same value.
      protected double snapSpace (double value)
      If this region's snapToPixel property is true, returns a value rounded to the nearest pixel, else returns the same value.
    • Constructor Detail

      • SkinBase

        protected SkinBase(C control)
        Constructor for all SkinBase instances.
        Parameters:
        control - The control for which this Skin should attach to.
    • Method Detail

      • getSkinnable

        public final C getSkinnable()
        Gets the Skinnable to which this Skin is assigned. A Skin must be created for one and only one Skinnable. This value will only ever go from a non-null to null value when the Skin is removed from the Skinnable, and only as a consequence of a call to Skin.dispose().

        The caller who constructs a Skinnable must also construct a Skin and properly establish the relationship between the Control and its Skin.

        Specified by:
        getSkinnable in interface Skin<C extends Control>
        Returns:
        A non-null Skinnable, or null value if disposed.
      • getNode

        public final Node getNode()
        Gets the Node which represents this Skin. This must never be null, except after a call to Skin.dispose(), and must never change except when changing to null.
        Specified by:
        getNode in interface Skin<C extends Control>
        Returns:
        A non-null Node, except when the Skin has been disposed.
      • dispose

        public void dispose()
        Called by a Skinnable when the Skin is replaced on the Skinnable. This method allows a Skin to implement any logic necessary to clean up itself after the Skin is no longer needed. It may be used to release native resources. The methods Skin.getSkinnable() and Skin.getNode() should return null following a call to dispose. Calling dispose twice has no effect.
        Specified by:
        dispose in interface Skin<C extends Control>
      • getChildren

        public final ObservableList<Node> getChildren()
        Returns the children of the skin.
      • layoutChildren

        protected void layoutChildren(double contentX,
         double contentY,
         double contentWidth,
         double contentHeight)
        Called during the layout pass of the scenegraph.
      • consumeMouseEvents

        protected final void consumeMouseEvents(boolean value)
        Determines whether all mouse events should be automatically consumed.
      • computeMinWidth

        protected double computeMinWidth(double height,
         double topInset,
         double rightInset,
         double bottomInset,
         double leftInset)
        Computes the minimum allowable width of the Skin, based on the provided height.
        Parameters:
        height - The height of the Skin, in case this value might dictate the minimum width.
        topInset - the pixel snapped top inset
        rightInset - the pixel snapped right inset
        bottomInset - the pixel snapped bottom inset
        leftInset - the pixel snapped left inset
        Returns:
        A double representing the minimum width of this Skin.
      • computeMinHeight

        protected double computeMinHeight(double width,
         double topInset,
         double rightInset,
         double bottomInset,
         double leftInset)
        Computes the minimum allowable height of the Skin, based on the provided width.
        Parameters:
        width - The width of the Skin, in case this value might dictate the minimum height.
        topInset - the pixel snapped top inset
        rightInset - the pixel snapped right inset
        bottomInset - the pixel snapped bottom inset
        leftInset - the pixel snapped left inset
        Returns:
        A double representing the minimum height of this Skin.
      • computeMaxWidth

        protected double computeMaxWidth(double height,
         double topInset,
         double rightInset,
         double bottomInset,
         double leftInset)
        Computes the maximum allowable width of the Skin, based on the provided height.
        Parameters:
        height - The height of the Skin, in case this value might dictate the maximum width.
        topInset - the pixel snapped top inset
        rightInset - the pixel snapped right inset
        bottomInset - the pixel snapped bottom inset
        leftInset - the pixel snapped left inset
        Returns:
        A double representing the maximum width of this Skin.
      • computeMaxHeight

        protected double computeMaxHeight(double width,
         double topInset,
         double rightInset,
         double bottomInset,
         double leftInset)
        Computes the maximum allowable height of the Skin, based on the provided width.
        Parameters:
        width - The width of the Skin, in case this value might dictate the maximum height.
        topInset - the pixel snapped top inset
        rightInset - the pixel snapped right inset
        bottomInset - the pixel snapped bottom inset
        leftInset - the pixel snapped left inset
        Returns:
        A double representing the maximum height of this Skin.
      • computePrefWidth

        protected double computePrefWidth(double height,
         double topInset,
         double rightInset,
         double bottomInset,
         double leftInset)
        Calculates the preferred width of this SkinBase. The default implementation calculates this width as the width of the area occupied by its managed children when they are positioned at their current positions at their preferred widths.
        Parameters:
        height - the height that should be used if preferred width depends on it
        topInset - the pixel snapped top inset
        rightInset - the pixel snapped right inset
        bottomInset - the pixel snapped bottom inset
        leftInset - the pixel snapped left inset
        Returns:
        the calculated preferred width
      • computePrefHeight

        protected double computePrefHeight(double width,
         double topInset,
         double rightInset,
         double bottomInset,
         double leftInset)
        Calculates the preferred height of this SkinBase. The default implementation calculates this height as the height of the area occupied by its managed children when they are positioned at their current positions at their preferred heights.
        Parameters:
        width - the width that should be used if preferred height depends on it
        topInset - the pixel snapped top inset
        rightInset - the pixel snapped right inset
        bottomInset - the pixel snapped bottom inset
        leftInset - the pixel snapped left inset
        Returns:
        the calculated preferred height
      • computeBaselineOffset

        protected double computeBaselineOffset(double topInset,
         double rightInset,
         double bottomInset,
         double leftInset)
        Calculates the baseline offset based on the first managed child. If there is no such child, returns Node.getBaselineOffset().
        Parameters:
        topInset - the pixel snapped top inset
        rightInset - the pixel snapped right inset
        bottomInset - the pixel snapped bottom inset
        leftInset - the pixel snapped left inset
        Returns:
        baseline offset
      • snappedTopInset

        protected double snappedTopInset()
        Utility method to get the top inset which includes padding and border inset. Then snapped to whole pixels if getSkinnable().isSnapToPixel() is true.
        Returns:
        Rounded up insets top
      • snappedBottomInset

        protected double snappedBottomInset()
        Utility method to get the bottom inset which includes padding and border inset. Then snapped to whole pixels if getSkinnable().isSnapToPixel() is true.
        Returns:
        Rounded up insets bottom
      • snappedLeftInset

        protected double snappedLeftInset()
        Utility method to get the left inset which includes padding and border inset. Then snapped to whole pixels if getSkinnable().isSnapToPixel() is true.
        Returns:
        Rounded up insets left
      • snappedRightInset

        protected double snappedRightInset()
        Utility method to get the right inset which includes padding and border inset. Then snapped to whole pixels if getSkinnable().isSnapToPixel() is true.
        Returns:
        Rounded up insets right
      • snapSpace

        protected double snapSpace(double value)
        If this region's snapToPixel property is true, returns a value rounded to the nearest pixel, else returns the same value.
        Parameters:
        value - the space value to be snapped
        Returns:
        value rounded to nearest pixel
      • snapSize

        protected double snapSize(double value)
        If this region's snapToPixel property is true, returns a value ceiled to the nearest pixel, else returns the same value.
        Parameters:
        value - the size value to be snapped
        Returns:
        value ceiled to nearest pixel
      • snapPosition

        protected double snapPosition(double value)
        If this region's snapToPixel property is true, returns a value rounded to the nearest pixel, else returns the same value.
        Parameters:
        value - the position value to be snapped
        Returns:
        value rounded to nearest pixel
      • positionInArea

        protected void positionInArea(Node child,
         double areaX,
         double areaY,
         double areaWidth,
         double areaHeight,
         double areaBaselineOffset,
         HPos halignment,
         VPos valignment)
        Utility method which positions the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.

        This function does not resize the node and uses the node's layout bounds width and height to determine how it should be positioned within the area.

        If the vertical alignment is VPos.BASELINE then it will position the node so that its own baseline aligns with the passed in baselineOffset, otherwise the baseline parameter is ignored.

        If snapToPixel is true for this skin, then the x/y position values will be rounded to their nearest pixel boundaries.

        Parameters:
        child - the child being positioned within this skin
        areaX - the horizontal offset of the layout area relative to this skin
        areaY - the vertical offset of the layout area relative to this skin
        areaWidth - the width of the layout area
        areaHeight - the height of the layout area
        areaBaselineOffset - the baseline offset to be used if VPos is BASELINE
        halignment - the horizontal alignment for the child within the area
        valignment - the vertical alignment for the child within the area
      • positionInArea

        protected void positionInArea(Node child,
         double areaX,
         double areaY,
         double areaWidth,
         double areaHeight,
         double areaBaselineOffset,
         Insets margin,
         HPos halignment,
         VPos valignment)
        Utility method which positions the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.

        This function does not resize the node and uses the node's layout bounds width and height to determine how it should be positioned within the area.

        If the vertical alignment is VPos.BASELINE then it will position the node so that its own baseline aligns with the passed in baselineOffset, otherwise the baseline parameter is ignored.

        If snapToPixel is true for this skin, then the x/y position values will be rounded to their nearest pixel boundaries.

        If margin is non-null, then that space will be allocated around the child within the layout area. margin may be null.

        Parameters:
        child - the child being positioned within this skin
        areaX - the horizontal offset of the layout area relative to this skin
        areaY - the vertical offset of the layout area relative to this skin
        areaWidth - the width of the layout area
        areaHeight - the height of the layout area
        areaBaselineOffset - the baseline offset to be used if VPos is BASELINE
        margin - the margin of space to be allocated around the child
        halignment - the horizontal alignment for the child within the area
        valignment - the vertical alignment for the child within the area
        Since:
        JavaFX 8.0
      • layoutInArea

        protected void layoutInArea(Node child,
         double areaX,
         double areaY,
         double areaWidth,
         double areaHeight,
         double areaBaselineOffset,
         HPos halignment,
         VPos valignment)
        Utility method which lays out the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.

        If the child is resizable, this method will resize it to fill the specified area unless the node's maximum size prevents it. If the node's maximum size preference is less than the area size, the maximum size will be used. If node's maximum is greater than the area size, then the node will be resized to fit within the area, unless its minimum size prevents it.

        If the child has a non-null contentBias, then this method will use it when resizing the child. If the contentBias is horizontal, it will set its width first to the area's width (up to the child's max width limit) and then pass that value to compute the child's height. If child's contentBias is vertical, then it will set its height to the area height (up to child's max height limit) and pass that height to compute the child's width. If the child's contentBias is null, then it's width and height have no dependencies on each other.

        If the child is not resizable (Shape, Group, etc) then it will only be positioned and not resized.

        If the child's resulting size differs from the area's size (either because it was not resizable or it's sizing preferences prevented it), then this function will align the node relative to the area using horizontal and vertical alignment values. If valignment is VPos.BASELINE then the node's baseline will be aligned with the area baseline offset parameter, otherwise the baseline parameter is ignored.

        If snapToPixel is true for this skin, then the resulting x,y values will be rounded to their nearest pixel boundaries and the width/height values will be ceiled to the next pixel boundary.

        Parameters:
        child - the child being positioned within this skin
        areaX - the horizontal offset of the layout area relative to this skin
        areaY - the vertical offset of the layout area relative to this skin
        areaWidth - the width of the layout area
        areaHeight - the height of the layout area
        areaBaselineOffset - the baseline offset to be used if VPos is BASELINE
        halignment - the horizontal alignment for the child within the area
        valignment - the vertical alignment for the child within the area
      • layoutInArea

        protected void layoutInArea(Node child,
         double areaX,
         double areaY,
         double areaWidth,
         double areaHeight,
         double areaBaselineOffset,
         Insets margin,
         HPos halignment,
         VPos valignment)
        Utility method which lays out the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.

        If the child is resizable, this method will resize it to fill the specified area unless the node's maximum size prevents it. If the node's maximum size preference is less than the area size, the maximum size will be used. If node's maximum is greater than the area size, then the node will be resized to fit within the area, unless its minimum size prevents it.

        If the child has a non-null contentBias, then this method will use it when resizing the child. If the contentBias is horizontal, it will set its width first to the area's width (up to the child's max width limit) and then pass that value to compute the child's height. If child's contentBias is vertical, then it will set its height to the area height (up to child's max height limit) and pass that height to compute the child's width. If the child's contentBias is null, then it's width and height have no dependencies on each other.

        If the child is not resizable (Shape, Group, etc) then it will only be positioned and not resized.

        If the child's resulting size differs from the area's size (either because it was not resizable or it's sizing preferences prevented it), then this function will align the node relative to the area using horizontal and vertical alignment values. If valignment is VPos.BASELINE then the node's baseline will be aligned with the area baseline offset parameter, otherwise the baseline parameter is ignored.

        If margin is non-null, then that space will be allocated around the child within the layout area. margin may be null.

        If snapToPixel is true for this skin, then the resulting x,y values will be rounded to their nearest pixel boundaries and the width/height values will be ceiled to the next pixel boundary.

        Parameters:
        child - the child being positioned within this skin
        areaX - the horizontal offset of the layout area relative to this skin
        areaY - the vertical offset of the layout area relative to this skin
        areaWidth - the width of the layout area
        areaHeight - the height of the layout area
        areaBaselineOffset - the baseline offset to be used if VPos is BASELINE
        margin - the margin of space to be allocated around the child
        halignment - the horizontal alignment for the child within the area
        valignment - the vertical alignment for the child within the area
      • layoutInArea

        protected void layoutInArea(Node child,
         double areaX,
         double areaY,
         double areaWidth,
         double areaHeight,
         double areaBaselineOffset,
         Insets margin,
         boolean fillWidth,
         boolean fillHeight,
         HPos halignment,
         VPos valignment)
        Utility method which lays out the child within an area of this skin defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.

        If the child is resizable, this method will use fillWidth and fillHeight to determine whether to resize it to fill the area or keep the child at its preferred dimension. If fillWidth/fillHeight are true, then this method will only resize the child up to its max size limits. If the node's maximum size preference is less than the area size, the maximum size will be used. If node's maximum is greater than the area size, then the node will be resized to fit within the area, unless its minimum size prevents it.

        If the child has a non-null contentBias, then this method will use it when resizing the child. If the contentBias is horizontal, it will set its width first and then pass that value to compute the child's height. If child's contentBias is vertical, then it will set its height first and pass that value to compute the child's width. If the child's contentBias is null, then it's width and height have no dependencies on each other.

        If the child is not resizable (Shape, Group, etc) then it will only be positioned and not resized.

        If the child's resulting size differs from the area's size (either because it was not resizable or it's sizing preferences prevented it), then this function will align the node relative to the area using horizontal and vertical alignment values. If valignment is VPos.BASELINE then the node's baseline will be aligned with the area baseline offset parameter, otherwise the baseline parameter is ignored.

        If margin is non-null, then that space will be allocated around the child within the layout area. margin may be null.

        If snapToPixel is true for this skin, then the resulting x,y values will be rounded to their nearest pixel boundaries and the width/height values will be ceiled to the next pixel boundary.

        Parameters:
        child - the child being positioned within this skin
        areaX - the horizontal offset of the layout area relative to this skin
        areaY - the vertical offset of the layout area relative to this skin
        areaWidth - the width of the layout area
        areaHeight - the height of the layout area
        areaBaselineOffset - the baseline offset to be used if VPos is BASELINE
        margin - the margin of space to be allocated around the child
        fillWidth - whether or not the child should be resized to fill the area width or kept to its preferred width
        fillHeight - whether or not the child should e resized to fill the area height or kept to its preferred height
        halignment - the horizontal alignment for the child within the area
        valignment - the vertical alignment for the child within the area
      • getClassCssMetaData

        public static List<CssMetaData<? extends Styleable,?>> getClassCssMetaData()
        Returns:
        The CssMetaData associated with this class, which may include the CssMetaData of its super classes.
      • getCssMetaData

        public List<CssMetaData<? extends Styleable,?>> getCssMetaData()
        This method should delegate to Node.getClassCssMetaData() so that a Node's CssMetaData can be accessed without the need for reflection.
        Returns:
        The CssMetaData associated with this node, which may include the CssMetaData of its super classes.
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