Specifies how time is treated when it is outside of the keyframe range of an Animation.
All iterations are played in the reverse direction from the way they are specified. And when time reaches the start of the animation, time will continue at the ending.
Even iterations are played as specified, odd iterations are played in the reverse direction from the way they are specified.
Even iterations are played in the reverse direction from the way they are specified, odd iterations are played as specified.
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