Classes
Base class actions that do have a finite time duration.
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Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.
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CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.
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An Array that contain control points.
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Base class for Easing actions.
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Base class for Easing actions with rate parameters.
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Ease Elastic abstract class.
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Base class for Grid actions.
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Instant actions are immediate actions.
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Toggles the visibility of a node.
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An interval action is an action that takes place within a certain period of time.
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Runs actions sequentially, one after another.
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Repeats an action a number of times.
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Repeats an action for ever.
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Spawn a new action immediately.
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Rotates a
CCNode object to a certain angle by modifying it's rotation attribute.
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Rotates a
CCNode object clockwise a number of degrees by modifying it's rotation attribute.
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Moves a
CCNode object x,y pixels by modifying it's position attribute.
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Skews a
CCNode object to given angles by modifying it's skewX and skewY attributes.
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Moves a
CCNode object simulating a parabolic jump movement by modifying it's position attribute.
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Moves a
CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute.
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An action that moves the target with a cubic Bezier curve by a certain distance.
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An action that moves the target with a cubic Bezier curve to a destination point.
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Scales a
CCNode object to a zoom factor by modifying it's scale attribute.
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Scales a
CCNode object a zoom factor by modifying it's scale attribute.
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Blinks a
CCNode object by modifying it's visible attribute.
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Tints a
CCNode that implements the CCNodeRGB protocol from current tint to a custom one.
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Tints a
CCNode that implements the CCNodeRGB protocol from current tint to a custom one.
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Delays the action a certain amount of seconds.
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Executes an action in reverse order, from time=duration to time=0.
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Animates a sprite given the name of an Animation.
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Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction.
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This action simulates a page turn from the bottom right hand corner of the screen.
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Progress from a percentage to another percentage.
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Functions
CC_DLL CCPoint (CCPoint &p0, CCPoint &p1, CCPoint &p2, CCPoint &p3, float tension, float t)
var ( var p0, var p1, var p2, var p3, var tension, var t)
local ( local p0, local p1, local p2, local p3, local tension, local t)
Detailed Description
Function Documentation
CC_DLL CCPoint
cocos2d::ccCardinalSplineAt
(
CCPoint &
p0,
CCPoint &
p1,
CCPoint &
p2,
CCPoint &
p3,
float
tension,
float
t
)
var ccCardinalSplineAt
(
var
p0,
var
p1,
var
p2,
var
p3,
var
tension,
var
t
)
local ccCardinalSplineAt
(
local
p0,
local
p1,
local
p2,
local
p3,
local
tension,
local
t
)