JavaScript is disabled on your browser.
Skip navigation links

AWS SDK for Java 1.x API Reference - 1.12.793

We announced the upcoming end-of-support for AWS SDK for Java (v1). We recommend that you migrate to AWS SDK for Java v2. For dates, additional details, and information on how to migrate, please refer to the linked announcement.
com.amazonaws.services.gamelift.model

Class UpdateScriptRequest

    • Constructor Detail

      • UpdateScriptRequest

        public UpdateScriptRequest()
    • Method Detail

      • setScriptId

        public void setScriptId(String scriptId)

        A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

        Parameters:
        scriptId - A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
      • getScriptId

        public String getScriptId()

        A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

        Returns:
        A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
      • withScriptId

        public UpdateScriptRequest withScriptId(String scriptId)

        A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

        Parameters:
        scriptId - A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setName

        public void setName(String name)

        A descriptive label that is associated with a script. Script names don't need to be unique.

        Parameters:
        name - A descriptive label that is associated with a script. Script names don't need to be unique.
      • getName

        public String getName()

        A descriptive label that is associated with a script. Script names don't need to be unique.

        Returns:
        A descriptive label that is associated with a script. Script names don't need to be unique.
      • withName

        public UpdateScriptRequest withName(String name)

        A descriptive label that is associated with a script. Script names don't need to be unique.

        Parameters:
        name - A descriptive label that is associated with a script. Script names don't need to be unique.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setVersion

        public void setVersion(String version)

        Version information associated with a build or script. Version strings don't need to be unique.

        Parameters:
        version - Version information associated with a build or script. Version strings don't need to be unique.
      • getVersion

        public String getVersion()

        Version information associated with a build or script. Version strings don't need to be unique.

        Returns:
        Version information associated with a build or script. Version strings don't need to be unique.
      • withVersion

        public UpdateScriptRequest withVersion(String version)

        Version information associated with a build or script. Version strings don't need to be unique.

        Parameters:
        version - Version information associated with a build or script. Version strings don't need to be unique.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setStorageLocation

        public void setStorageLocation(S3Location storageLocation)

        The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

        Parameters:
        storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
      • getStorageLocation

        public S3Location getStorageLocation()

        The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

        Returns:
        The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
      • withStorageLocation

        public UpdateScriptRequest withStorageLocation(S3Location storageLocation)

        The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

        Parameters:
        storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setZipFile

        public void setZipFile(ByteBuffer zipFile)

        A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

        When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

        The AWS SDK for Java performs a Base64 encoding on this field before sending this request to the AWS service. Users of the SDK should not perform Base64 encoding on this field.

        Warning: ByteBuffers returned by the SDK are mutable. Changes to the content or position of the byte buffer will be seen by all objects that have a reference to this object. It is recommended to call ByteBuffer.duplicate() or ByteBuffer.asReadOnlyBuffer() before using or reading from the buffer. This behavior will be changed in a future major version of the SDK.

        Parameters:
        zipFile - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

        When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

      • getZipFile

        public ByteBuffer getZipFile()

        A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

        When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

        ByteBuffers are stateful. Calling their get methods changes their position. We recommend using ByteBuffer.asReadOnlyBuffer() to create a read-only view of the buffer with an independent position, and calling get methods on this rather than directly on the returned ByteBuffer. Doing so will ensure that anyone else using the ByteBuffer will not be affected by changes to the position.

        Returns:
        A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

        When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

      • withZipFile

        public UpdateScriptRequest withZipFile(ByteBuffer zipFile)

        A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

        When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

        The AWS SDK for Java performs a Base64 encoding on this field before sending this request to the AWS service. Users of the SDK should not perform Base64 encoding on this field.

        Warning: ByteBuffers returned by the SDK are mutable. Changes to the content or position of the byte buffer will be seen by all objects that have a reference to this object. It is recommended to call ByteBuffer.duplicate() or ByteBuffer.asReadOnlyBuffer() before using or reading from the buffer. This behavior will be changed in a future major version of the SDK.

        Parameters:
        zipFile - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

        When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • toString

        public String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
        Returns:
        A string representation of this object.
        See Also:
        Object.toString()
Skip navigation links

AltStyle によって変換されたページ (->オリジナル) /