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AWS SDK for Java 1.x API Reference - 1.12.793

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com.amazonaws.services.gamelift.model

Class UpdateGameSessionQueueRequest

    • Constructor Detail

      • UpdateGameSessionQueueRequest

        public UpdateGameSessionQueueRequest()
    • Method Detail

      • setName

        public void setName(String name)

        A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

        Parameters:
        name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
      • getName

        public String getName()

        A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

        Returns:
        A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
      • withName

        public UpdateGameSessionQueueRequest withName(String name)

        A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

        Parameters:
        name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setTimeoutInSeconds

        public void setTimeoutInSeconds(Integer timeoutInSeconds)

        The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.

        Parameters:
        timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.
      • getTimeoutInSeconds

        public Integer getTimeoutInSeconds()

        The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.

        Returns:
        The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.
      • withTimeoutInSeconds

        public UpdateGameSessionQueueRequest withTimeoutInSeconds(Integer timeoutInSeconds)

        The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.

        Parameters:
        timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • getPlayerLatencyPolicies

        public List<PlayerLatencyPolicy> getPlayerLatencyPolicies()

        A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.

        Returns:
        A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
      • setPlayerLatencyPolicies

        public void setPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)

        A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.

        Parameters:
        playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
      • withPlayerLatencyPolicies

        public UpdateGameSessionQueueRequest withPlayerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)

        A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.

        NOTE: This method appends the values to the existing list (if any). Use setPlayerLatencyPolicies(java.util.Collection) or withPlayerLatencyPolicies(java.util.Collection) if you want to override the existing values.

        Parameters:
        playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • withPlayerLatencyPolicies

        public UpdateGameSessionQueueRequest withPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)

        A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.

        Parameters:
        playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • getDestinations

        public List<GameSessionQueueDestination> getDestinations()

        A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.

        Returns:
        A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
      • setDestinations

        public void setDestinations(Collection<GameSessionQueueDestination> destinations)

        A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.

        Parameters:
        destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
      • withDestinations

        public UpdateGameSessionQueueRequest withDestinations(GameSessionQueueDestination... destinations)

        A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.

        NOTE: This method appends the values to the existing list (if any). Use setDestinations(java.util.Collection) or withDestinations(java.util.Collection) if you want to override the existing values.

        Parameters:
        destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • withDestinations

        public UpdateGameSessionQueueRequest withDestinations(Collection<GameSessionQueueDestination> destinations)

        A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.

        Parameters:
        destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setFilterConfiguration

        public void setFilterConfiguration(FilterConfiguration filterConfiguration)

        A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.

        Parameters:
        filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
      • getFilterConfiguration

        public FilterConfiguration getFilterConfiguration()

        A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.

        Returns:
        A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
      • withFilterConfiguration

        public UpdateGameSessionQueueRequest withFilterConfiguration(FilterConfiguration filterConfiguration)

        A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.

        Parameters:
        filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setPriorityConfiguration

        public void setPriorityConfiguration(PriorityConfiguration priorityConfiguration)

        Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.

        Parameters:
        priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
      • getPriorityConfiguration

        public PriorityConfiguration getPriorityConfiguration()

        Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.

        Returns:
        Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
      • withPriorityConfiguration

        public UpdateGameSessionQueueRequest withPriorityConfiguration(PriorityConfiguration priorityConfiguration)

        Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.

        Parameters:
        priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setCustomEventData

        public void setCustomEventData(String customEventData)

        Information to be added to all events that are related to this game session queue.

        Parameters:
        customEventData - Information to be added to all events that are related to this game session queue.
      • getCustomEventData

        public String getCustomEventData()

        Information to be added to all events that are related to this game session queue.

        Returns:
        Information to be added to all events that are related to this game session queue.
      • withCustomEventData

        public UpdateGameSessionQueueRequest withCustomEventData(String customEventData)

        Information to be added to all events that are related to this game session queue.

        Parameters:
        customEventData - Information to be added to all events that are related to this game session queue.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • toString

        public String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
        Returns:
        A string representation of this object.
        See Also:
        Object.toString()
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