@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameServerRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP | Constructor and Description |
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UpdateGameServerRequest () |
| Modifier and Type | Method and Description |
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UpdateGameServerRequest |
clone ()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals (Object obj) |
String |
getGameServerData ()
A set of custom game server properties, formatted as a single string value.
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String |
getGameServerGroupName ()
A unique identifier for the game server group where the game server is running.
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String |
getGameServerId ()
A custom string that uniquely identifies the game server to update.
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String |
getHealthCheck ()
Indicates health status of the game server.
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String |
getUtilizationStatus ()
Indicates if the game server is available or is currently hosting gameplay.
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int |
hashCode () |
void |
setGameServerData (String gameServerData)
A set of custom game server properties, formatted as a single string value.
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void |
setGameServerGroupName (String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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void |
setGameServerId (String gameServerId)
A custom string that uniquely identifies the game server to update.
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void |
setHealthCheck (String healthCheck)
Indicates health status of the game server.
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void |
setUtilizationStatus (String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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String |
toString ()
Returns a string representation of this object.
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UpdateGameServerRequest |
withGameServerData (String gameServerData)
A set of custom game server properties, formatted as a single string value.
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UpdateGameServerRequest |
withGameServerGroupName (String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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UpdateGameServerRequest |
withGameServerId (String gameServerId)
A custom string that uniquely identifies the game server to update.
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UpdateGameServerRequest |
withHealthCheck (GameServerHealthCheck healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withHealthCheck (String healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withUtilizationStatus (GameServerUtilizationStatus utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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UpdateGameServerRequest |
withUtilizationStatus (String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout public UpdateGameServerRequest()
public void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
gameServerGroupName - A unique identifier for the game server group where the game server is running.public String getGameServerGroupName()
A unique identifier for the game server group where the game server is running.
public UpdateGameServerRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
gameServerGroupName - A unique identifier for the game server group where the game server is running.public void setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId - A custom string that uniquely identifies the game server to update.public String getGameServerId()
A custom string that uniquely identifies the game server to update.
public UpdateGameServerRequest withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId - A custom string that uniquely identifies the game server to update.public void setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers.public String getGameServerData()
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
public UpdateGameServerRequest withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers.public void setUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatus public String getUtilizationStatus()
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatus public UpdateGameServerRequest withUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatus public UpdateGameServerRequest withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatus public void setHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck public String getHealthCheck()
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
GameServerHealthCheck public UpdateGameServerRequest withHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck public UpdateGameServerRequest withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck public String toString()
toString in class Object Object.toString() public UpdateGameServerRequest clone()
AmazonWebServiceRequest clone in class AmazonWebServiceRequest Object.clone()