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AWS SDK for Java 1.x API Reference - 1.12.793

We announced the upcoming end-of-support for AWS SDK for Java (v1). We recommend that you migrate to AWS SDK for Java v2. For dates, additional details, and information on how to migrate, please refer to the linked announcement.
com.amazonaws.services.gamelift.model

Class UpdateGameServerRequest

    • Constructor Detail

      • UpdateGameServerRequest

        public UpdateGameServerRequest()
    • Method Detail

      • setGameServerGroupName

        public void setGameServerGroupName(String gameServerGroupName)

        A unique identifier for the game server group where the game server is running.

        Parameters:
        gameServerGroupName - A unique identifier for the game server group where the game server is running.
      • getGameServerGroupName

        public String getGameServerGroupName()

        A unique identifier for the game server group where the game server is running.

        Returns:
        A unique identifier for the game server group where the game server is running.
      • withGameServerGroupName

        public UpdateGameServerRequest withGameServerGroupName(String gameServerGroupName)

        A unique identifier for the game server group where the game server is running.

        Parameters:
        gameServerGroupName - A unique identifier for the game server group where the game server is running.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setGameServerId

        public void setGameServerId(String gameServerId)

        A custom string that uniquely identifies the game server to update.

        Parameters:
        gameServerId - A custom string that uniquely identifies the game server to update.
      • getGameServerId

        public String getGameServerId()

        A custom string that uniquely identifies the game server to update.

        Returns:
        A custom string that uniquely identifies the game server to update.
      • withGameServerId

        public UpdateGameServerRequest withGameServerId(String gameServerId)

        A custom string that uniquely identifies the game server to update.

        Parameters:
        gameServerId - A custom string that uniquely identifies the game server to update.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setGameServerData

        public void setGameServerData(String gameServerData)

        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

        Parameters:
        gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
      • getGameServerData

        public String getGameServerData()

        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

        Returns:
        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
      • withGameServerData

        public UpdateGameServerRequest withGameServerData(String gameServerData)

        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

        Parameters:
        gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • setUtilizationStatus

        public void setUtilizationStatus(String utilizationStatus)

        Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

        Parameters:
        utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
        See Also:
        GameServerUtilizationStatus
      • getUtilizationStatus

        public String getUtilizationStatus()

        Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

        Returns:
        Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
        See Also:
        GameServerUtilizationStatus
      • withUtilizationStatus

        public UpdateGameServerRequest withUtilizationStatus(String utilizationStatus)

        Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

        Parameters:
        utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerUtilizationStatus
      • withUtilizationStatus

        public UpdateGameServerRequest withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)

        Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.

        Parameters:
        utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE to UTILIZED, but you can't change a the status from UTILIZED to AVAILABLE.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerUtilizationStatus
      • setHealthCheck

        public void setHealthCheck(String healthCheck)

        Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

        Parameters:
        healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
        See Also:
        GameServerHealthCheck
      • getHealthCheck

        public String getHealthCheck()

        Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

        Returns:
        Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
        See Also:
        GameServerHealthCheck
      • withHealthCheck

        public UpdateGameServerRequest withHealthCheck(String healthCheck)

        Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

        Parameters:
        healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerHealthCheck
      • withHealthCheck

        public UpdateGameServerRequest withHealthCheck(GameServerHealthCheck healthCheck)

        Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

        Parameters:
        healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        GameServerHealthCheck
      • toString

        public String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
        Returns:
        A string representation of this object.
        See Also:
        Object.toString()
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