GamepadHapticActuator
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The GamepadHapticActuator interface of the Gamepad API represents hardware in the controller designed to provide haptic feedback to the user (if available), most commonly vibration hardware.
This interface is accessible through the Gamepad.hapticActuators property.
Instance properties
GamepadHapticActuator.effectsRead only Experimental-
Returns an array of enumerated values representing the different haptic effects that the actuator supports.
GamepadHapticActuator.typeDeprecated Read only Non-standard-
Returns an enumerated value representing the type of the haptic hardware. This property is deprecated: use
GamepadHapticActuator.effectsto detect effect support.
Instance methods
GamepadHapticActuator.playEffect()Read only-
Causes the hardware to play a specific vibration effect.
GamepadHapticActuator.pulse()Read only-
Makes the hardware pulse at a certain intensity for a specified duration.
GamepadHapticActuator.reset()Read only-
Stops the hardware from playing an active vibration effect.
Examples
const gamepad = navigator.getGamepads()[0];
gamepad.hapticActuators[0].pulse(1.0, 200);
gamepad.vibrationActuator.playEffect("dual-rumble", {
startDelay: 0,
duration: 200,
weakMagnitude: 1.0,
strongMagnitude: 1.0,
});
Specifications
| Specification |
|---|
| Gamepad> # gamepadhapticactuator-interface> |
Browser compatibility
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