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Appendix D. Cg Keywords

Appendix D. Cg Keywords

D.1 Cg Keyword List

Following is the list of Cg reserved words. Words marked with an asterisk are case-insensitive.

In addition to the words on this list, any identifier with two underscores as a prefix (for example, __ newType ) is reserved. Note that matrix and vector types (such as half2x3 or float4 ) are not on this list because they can be used as identifiers. Still, we recommend that you treat the matrix and vector types as reserved words, thereby avoiding confusion.

asm* explicit pixelfragment* template
asm_fragment extern pixelshader* texture*
auto FALSE private texture1D
bool fixed protected texture2D
break float* public texture3D
case for register textureCUBE
catch friend reinterpret_cast textureRECT
char get return this
class goto row_major throw
column_major half sampler TRUE
compile if sampler_state try
const in sampler1D typedef
const_cast inline sampler2D typeid
continue inout sampler3D typename
decl* int samplerCUBE uniform
default interface shared union
delete long short unsigned
discard matrix* signed using
do mutable sizeof vector*
double namespace static vertexfragment*
dword* new static_cast vertexshader*
dynamic_cast operator string* virtual
else out struct void
emit packed switch volatile
enum pass* technique* while

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8 9 10111213 DOC 09 08 07
8th Printing, November 2007

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