module Graphics: sig .. end
Machine-independent graphics primitives.
exception Graphic_failure of string
Raised by the functions below when they encounter an error.
 
Initializations
val open_graph : string -> unit
Show the graphics window or switch the screen to graphic mode.
 The graphics window is cleared and the current point is set
 to (0, 0). The string argument is used to pass optional
 information on the desired graphics mode, the graphics window
 size, and so on. Its interpretation is implementation-dependent.
 If the empty string is given, a sensible default is selected.
 
val close_graph : unit -> unit
Delete the graphics window or switch the screen back to text mode.
 
val set_window_title : string -> unit
Set the title of the graphics window.
 
val resize_window : int -> int -> unit
Resize and erase the graphics window.
 
val clear_graph : unit -> unit
Erase the graphics window.
 
val size_y : unit -> int
Return the size of the graphics window. Coordinates of the screen
 pixels range over 0 .. size_x()-1 and 0 .. size_y()-1.
 Drawings outside of this rectangle are clipped, without causing
 an error. The origin (0,0) is at the lower left corner.
 
Colors
type color = int 
A color is specified by its R, G, B components. Each component
 is in the range 0..255. The three components are packed in
 an int: 0xRRGGBB, where RR are the two hexadecimal digits for
 the red component, GG for the green component, BB for the
 blue component.
 
val rgb : int -> int -> int -> color 
rgb r g b returns the integer encoding the color with red
 component r, green component g, and blue component b.
 r, g and b are in the range 0..255.
 
val set_color : color -> unit
Set the current drawing color.
 
val foreground : color 
Default background and foreground colors (usually, either black
 foreground on a white background or white foreground on a
 black background).
 
Graphics.clear_graph fills the screen with the 
background color.
 The initial drawing color is 
foreground.
 
Point and line drawing
val plot : int -> int -> unit
Plot the given point with the current drawing color.
 
val plots : (int * int) array -> unit
Plot the given points with the current drawing color.
 
val point_color : int -> int -> color 
Return the color of the given point in the backing store
 (see "Double buffering" below).
 
val moveto : int -> int -> unit
Position the current point.
 
val rmoveto : int -> int -> unit
rmoveto dx dy translates the current point by the given vector.
 
val current_x : unit -> int
Return the abscissa of the current point.
 
val current_y : unit -> int
Return the ordinate of the current point.
 
val current_point : unit -> int * int
Return the position of the current point.
 
val lineto : int -> int -> unit
Draw a line with endpoints the current point and the given point,
 and move the current point to the given point.
 
val rlineto : int -> int -> unit
Draw a line with endpoints the current point and the
 current point translated of the given vector,
 and move the current point to this point.
 
val curveto : int * int -> int * int -> int * int -> unit
curveto b c d draws a cubic Bezier curve starting from
 the current point to point d, with control points b and
 c, and moves the current point to d.
 
val draw_rect : int -> int -> int -> int -> unit
draw_rect x y w h draws the rectangle with lower left corner
 at x,y, width w and height h.
 The current point is unchanged.
 Raise Invalid_argument if w or h is negative.
 
val draw_poly_line : (int * int) array -> unit
draw_poly_line points draws the line that joins the
 points given by the array argument.
 The array contains the coordinates of the vertices of the
 polygonal line, which need not be closed.
 The current point is unchanged.
 
val draw_poly : (int * int) array -> unit
draw_poly polygon draws the given polygon.
 The array contains the coordinates of the vertices of the
 polygon.
 The current point is unchanged.
 
val draw_segments : (int * int * int * int) array -> unit
draw_segments segments draws the segments given in the array
 argument. Each segment is specified as a quadruple
 (x0, y0, x1, y1) where (x0, y0) and (x1, y1) are
 the coordinates of the end points of the segment.
 The current point is unchanged.
 
val draw_arc : int -> int -> int -> int -> int -> int -> unit
draw_arc x y rx ry a1 a2 draws an elliptical arc with center
 x,y, horizontal radius rx, vertical radius ry, from angle
 a1 to angle a2 (in degrees). The current point is unchanged.
 Raise Invalid_argument if rx or ry is negative.
 
val draw_ellipse : int -> int -> int -> int -> unit
draw_ellipse x y rx ry draws an ellipse with center
 x,y, horizontal radius rx and vertical radius ry.
 The current point is unchanged.
 Raise Invalid_argument if rx or ry is negative.
 
val draw_circle : int -> int -> int -> unit
draw_circle x y r draws a circle with center x,y and
 radius r. The current point is unchanged.
 Raise Invalid_argument if r is negative.
 
val set_line_width : int -> unit
Set the width of points and lines drawn with the functions above.
 Under X Windows, set_line_width 0 selects a width of 1 pixel
 and a faster, but less precise drawing algorithm than the one
 used when set_line_width 1 is specified.
 Raise Invalid_argument if the argument is negative.
 
Text drawing
val draw_char : char -> unit
 
val draw_string : string -> unit
Draw a character or a character string with lower left corner
 at current position. After drawing, the current position is set
 to the lower right corner of the text drawn.
 
val set_font : string -> unit
Set the font used for drawing text.
 The interpretation of the argument to set_font
 is implementation-dependent.
 
val set_text_size : int -> unit
Set the character size used for drawing text.
 The interpretation of the argument to set_text_size
 is implementation-dependent.
 
val text_size : string -> int * int
Return the dimensions of the given text, if it were drawn with
 the current font and size.
 
Filling
val fill_rect : int -> int -> int -> int -> unit
fill_rect x y w h fills the rectangle with lower left corner
 at x,y, width w and height h, with the current color.
 Raise Invalid_argument if w or h is negative.
 
val fill_poly : (int * int) array -> unit
Fill the given polygon with the current color. The array
 contains the coordinates of the vertices of the polygon.
 
val fill_arc : int -> int -> int -> int -> int -> int -> unit
Fill an elliptical pie slice with the current color. The
 parameters are the same as for 
Graphics.draw_arc.
 
val fill_ellipse : int -> int -> int -> int -> unit
 
val fill_circle : int -> int -> int -> unit
 
Images
type image 
The abstract type for images, in internal representation.
 Externally, images are represented as matrices of colors.
 
val transp : color 
In matrices of colors, this color represent a 'transparent'
 point: when drawing the corresponding image, all pixels on the
 screen corresponding to a transparent pixel in the image will
 not be modified, while other points will be set to the color
 of the corresponding point in the image. This allows superimposing
 an image over an existing background.
 
val make_image : color array array -> image 
Convert the given color matrix to an image.
 Each sub-array represents one horizontal line. All sub-arrays
 must have the same length; otherwise, exception Graphic_failure
 is raised.
 
val dump_image : image -> color array array
Convert an image to a color matrix.
 
val draw_image : image -> int -> int -> unit
Draw the given image with lower left corner at the given point.
 
val get_image : int -> int -> int -> int -> image 
Capture the contents of a rectangle on the screen as an image.
 The parameters are the same as for 
Graphics.fill_rect.
 
val create_image : int -> int -> image 
create_image w h returns a new image w pixels wide and h
 pixels tall, to be used in conjunction with blit_image.
 The initial image contents are random, except that no point
 is transparent.
 
val blit_image : image -> int -> int -> unit
blit_image img x y copies screen pixels into the image img,
 modifying img in-place. The pixels copied are those inside the
 rectangle with lower left corner at x,y, and width and height
 equal to those of the image. Pixels that were transparent in
 img are left unchanged.
 
Mouse and keyboard events
type status = {
 
 
mouse_x : int;
 (* X coordinate of the mouse *)
 
 
mouse_y : int;
 (* Y coordinate of the mouse *)
 
 
button : bool;
 (* true if a mouse button is pressed *)
 
 
keypressed : bool;
 (* true if a key has been pressed *)
 
 
key : char;
 (* the character for the key pressed *)
}
To report events.
 
type event = 
 
|
 
 Button_down
 (* A mouse button is pressed *)
 
|
 
 Button_up
 (* A mouse button is released *)
 
|
 
 Key_pressed
 (* A key is pressed *)
 
|
 
 Mouse_motion
 (* The mouse is moved *)
 
|
 
 Poll
 (* Don't wait; return immediately *)
To specify events to wait for.
 
val wait_next_event : event list -> status 
Wait until one of the events specified in the given event list
 occurs, and return the status of the mouse and keyboard at
 that time. If Poll is given in the event list, return immediately
 with the current status. If the mouse cursor is outside of the
 graphics window, the mouse_x and mouse_y fields of the event are
 outside the range 0..size_x()-1, 0..size_y()-1. Keypresses
 are queued, and dequeued one by one when the Key_pressed
 event is specified.
 
val loop_at_exit : event list -> (status -> unit) -> unit
Loop before exiting the program, the list given as argument is the
 list of handlers and the events on which these handlers are called.
 To exit cleanly the loop, the handler should raise Exit. Any other
 exception will be propagated outside of the loop.
Since 4.01
 
Mouse and keyboard polling
val mouse_pos : unit -> int * int
Return the position of the mouse cursor, relative to the
 graphics window. If the mouse cursor is outside of the graphics
 window, mouse_pos() returns a point outside of the range
 0..size_x()-1, 0..size_y()-1.
 
val button_down : unit -> bool
Return true if the mouse button is pressed, false otherwise.
 
val read_key : unit -> char
Wait for a key to be pressed, and return the corresponding
 character. Keypresses are queued.
 
val key_pressed : unit -> bool
Return true if a keypress is available; that is, if read_key
 would not block.
 
Sound
val sound : int -> int -> unit
sound freq dur plays a sound at frequency freq (in hertz)
 for a duration dur (in milliseconds).
 
Double buffering
val auto_synchronize : bool -> unit
By default, drawing takes place both on the window displayed
 on screen, and in a memory area (the 'backing store').
 The backing store image is used to re-paint the on-screen
 window when necessary.
 To avoid flicker during animations, it is possible to turn
 off on-screen drawing, perform a number of drawing operations
 in the backing store only, then refresh the on-screen window
 explicitly.
 auto_synchronize false turns on-screen drawing off. All
 subsequent drawing commands are performed on the backing store
 only.
 auto_synchronize true refreshes the on-screen window from
 the backing store (as per synchronize), then turns on-screen
 drawing back on. All subsequent drawing commands are performed
 both on screen and in the backing store.
 The default drawing mode corresponds to auto_synchronize true.
 
val synchronize : unit -> unit
Synchronize the backing store and the on-screen window, by
 copying the contents of the backing store onto the graphics
 window.
 
val display_mode : bool -> unit
Set display mode on or off. When turned on, drawings are done
 in the graphics window; when turned off, drawings do not affect
 the graphics window. This occurs independently of
 drawing into the backing store (see the function 
Graphics.remember_mode
 below). Default display mode is on.
 
val remember_mode : bool -> unit
Set remember mode on or off. When turned on, drawings are done
 in the backing store; when turned off, the backing store is
 unaffected by drawings. This occurs independently of drawing
 onto the graphics window (see the function 
Graphics.display_mode above).
 Default remember mode is on.