#include "Displayable.h"
#include "NameList.h"
Go to the source code of this file.
The Scene has a list of Displayable objects and display commands. The command lists are used to draw the objects, the Displayable objects to prepare and update objects for drawing.
Definition in file Scene.h.
Definition at line 47 of file Scene.h.
Referenced by Scene::nearest_index, FileRenderer::nearest_index, and Scene::Scene.
Definition at line 37 of file Scene.h.
Referenced by Scene::activate_adv_light, Scene::activate_light, Scene::adv_light_attenuation, Scene::adv_light_color, Scene::adv_light_color_default, Scene::adv_light_get_attenuation, Scene::adv_light_get_spotlight, Scene::adv_light_pos, Scene::adv_light_pos_default, Scene::adv_light_spotlight, Scene::define_adv_light, Scene::define_light, FileRenderer::do_activate_adv_light, FileRenderer::do_activate_light, FileRenderer::do_define_adv_light, FileRenderer::do_define_light, Scene::draw, Scene::filedraw, OpenGLDisplayDevice::init, Scene::light_color, Scene::light_color_default, VMDApp::light_highlight, VMDApp::light_move, VMDApp::light_on, Scene::light_pos, Scene::light_pos_default, VMDApp::light_rotate, Scene::move_adv_light, Scene::move_light, OpenGLRenderer::prepare3D, py_mousemode, Scene::reset_lights, Scene::rotate_light, OpenGLRenderer::setup_initial_opengl_state, text_cmd_light, text_cmd_point_light, OptiXRenderer::update_rendering_state, OpenGLRenderer::update_shader_uniforms, RenderManDisplayDevice::write_header, RayShadeDisplayDevice::write_header, R3dDisplayDevice::write_header, POV3DisplayDevice::write_header, LibGelatoDisplayDevice::write_header, and GelatoDisplayDevice::write_header.
Definition at line 43 of file Scene.h.
Referenced by ColorscaleLumaChart::draw, ColorscaleImage::draw, AtomColor::find, VolumeTexture::generateColorScaleTexture, hill_reilly_ring_colorscale, and FileRenderer::nearest_index.
Definition at line 72 of file Scene.h.
Referenced by AtomColor::find, VolumeTexture::generateColorScaleTexture, and hill_reilly_ring_colorscale.
Definition at line 44 of file Scene.h.
Referenced by MoleculeGraphics::add_spheretube, VMDApp::color_index, FileRenderer::do_use_colors, DrawMolItem::DrawMolItem, VMDApp::num_colors, Scene::num_colors, py_color, tcl_graphics_color, tcl_graphics_spheretube, and PSDisplayDevice::write_header.
Definition at line 40 of file Scene.h.
Referenced by ColorscaleLumaChart::draw, ColorscaleImage::draw, GraphicsFltkMenu::GraphicsFltkMenu, Scene::nearest_index, FileRenderer::nearest_index, VMDApp::num_regular_colors, Scene::num_regular_colors, and Scene::Scene.
Definition at line 42 of file Scene.h.
Referenced by MoleculeList::add_color_names, AtomColor::find, VMDApp::molecule_from_selection_list, VMDApp::molecule_new, and VMDApp::molecule_rename.