#include <stdlib.h>
#include <math.h>
#include <GL/gl.h>
#include <SDL.h>
#include "OpenGLDisplayDevice.h"
#include "Inform.h"
#include "utilities.h"
#include "config.h"
Go to the source code of this file.
Renders drawing commands into a single SDL window.
Definition in file SDLOpenGLDisplayDevice.C.
[static]
[static]
Initial value:
{ "Normal",
"GLSL",
"Acrobat3D" }Definition at line 52 of file SDLOpenGLDisplayDevice.C.
[static]
Initial value:
{ "Off",
"QuadBuffered",
"HDTV SideBySide",
"Checkerboard",
"ColumnInterleaved",
"RowInterleaved",
"Anaglyph",
"SideBySide",
"AboveBelow",
"Left",
"Right" }Definition at line 39 of file SDLOpenGLDisplayDevice.C.