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SDLOpenGLDisplayDevice.C File Reference

OpenGLRenderer subclass managing SDL window and input state, OpenGL GLX context, and framebuffer management. More...

#include <stdlib.h>
#include <math.h>
#include <GL/gl.h>
#include <SDL.h>
#include "OpenGLDisplayDevice.h"
#include "Inform.h"
#include "utilities.h"
#include "config.h"

Go to the source code of this file.


Variables

const char * glStereoNameStr [OPENGL_STEREO_MODES]
const char * glRenderNameStr [OPENGL_RENDER_MODES]
const char * glCacheNameStr [OPENGL_CACHE_MODES]

Detailed Description

OpenGLRenderer subclass managing SDL window and input state, OpenGL GLX context, and framebuffer management.

Renders drawing commands into a single SDL window.

Definition in file SDLOpenGLDisplayDevice.C.


Variable Documentation

const char* glCacheNameStr[OPENGL_CACHE_MODES] [static]

Initial value:

{ "Off",
 "On" }

Definition at line 57 of file SDLOpenGLDisplayDevice.C.

const char* glRenderNameStr[OPENGL_RENDER_MODES] [static]

Initial value:

{ "Normal",
 "GLSL",
 "Acrobat3D" }

Definition at line 52 of file SDLOpenGLDisplayDevice.C.

const char* glStereoNameStr[OPENGL_STEREO_MODES] [static]

Initial value:

 
 { "Off", 
 "QuadBuffered", 
 "HDTV SideBySide",
 "Checkerboard",
 "ColumnInterleaved",
 "RowInterleaved",
 "Anaglyph", 
 "SideBySide", 
 "AboveBelow",
 "Left", 
 "Right" }

Definition at line 39 of file SDLOpenGLDisplayDevice.C.


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