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OSPRay2DisplayDevice.C

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00001 /***************************************************************************
00002 *cr 
00003 *cr (C) Copyright 2013-2014 The Board of Trustees of the 
00004 *cr University of Illinois 
00005 *cr All Rights Reserved 
00006 *cr 
00007 ***************************************************************************/
00008 
00009 /***************************************************************************
00010 * RCS INFORMATION:
00011 *
00012 * $RCSfile: OSPRay2DisplayDevice.C,v $
00013 * $Author: johns $ $Locker: $ $State: Exp $
00014 * $Revision: 1.5 $ $Date: 2021年12月13日 07:54:00 $
00015 *
00016 ***************************************************************************/
00038 #include <math.h>
00039 #include <stdlib.h>
00040 #include <stdio.h>
00041 #include <string.h>
00042 
00043 #include "VMDApp.h" // needed for accelerator memory management
00044 #include "QuickSurf.h" // needed for accelerator memory management
00045 
00046 #include "DispCmds.h" // CYLINDER_TRAILINGCAP, etc..
00047 #include "OSPRay2DisplayDevice.h"
00048 #include "OSPRay2Renderer.h"
00049 #include "config.h" // needed for default image viewer
00050 #include "Hershey.h" // needed for Hershey font rendering fctns
00051 
00052 
00053 // The default radius for points and lines (which are displayed
00054 // as small spheres or cylinders, respectively)
00055 #define DEFAULT_RADIUS 0.0025f
00056 
00057 
00058 // Global OSPRay initialization routine -- call it only ONCE...
00059 int OSPRay2DisplayDevice::OSPRay_Global_Init(void) {
00060 OSPRay2Renderer::OSPRay_Global_Init(); // call only ONCE
00061 }
00062 
00063 // Global OSPRay shutdown routine -- call it only ONCE...
00064 void OSPRay2DisplayDevice::OSPRay_Global_Shutdown(void) {
00065 OSPRay2Renderer::OSPRay_Global_Shutdown(); // call only ONCE
00066 }
00067 
00068 
00070 OSPRay2DisplayDevice::OSPRay2DisplayDevice(VMDApp *app, int interactive) : FileRenderer((interactive) ? 
00071 "TachyonLOSPRayInteractive" : "TachyonLOSPRayInternal", 
00072 (interactive) ? 
00073 "TachyonL-OSPRay (interactive, SSE+AVX-accelerated)" : "TachyonL-OSPRay (internal, in-memory, SSE+AVX-accelerated)",
00074 "vmdscene.ppm", DEF_VMDIMAGEVIEWER) {
00075 vmdapp = app; // save VMDApp handle for init or memory management routines
00076 
00077 reset_vars(); // initialize material cache
00078 
00079 // flag interactive or not
00080 isinteractive = interactive;
00081 
00082 // Add supported file formats
00083 formats.add_name("PPM", 0);
00084 
00085 // Default image format depends on platform
00086 curformat = 0;
00087 
00088 // Set default aa level
00089 has_aa = TRUE;
00090 aasamples = 12;
00091 aosamples = 12;
00092 
00093 ort = new OSPRay2Renderer();
00094 ort_timer = wkf_timer_create();
00095 }
00096 
00098 OSPRay2DisplayDevice::~OSPRay2DisplayDevice(void) {
00099 delete ort;
00100 wkf_timer_destroy(ort_timer);
00101 }
00102 
00103 void OSPRay2DisplayDevice::add_material(void) {
00104 ort->add_material(materialIndex,
00105 mat_ambient, mat_diffuse, mat_specular, mat_shininess,
00106 mat_mirror, mat_opacity, mat_outline, mat_outlinewidth, 
00107 mat_transmode > 0.5f);
00108 }
00109 
00110 
00112 void OSPRay2DisplayDevice::reset_vars(void) {
00113 inclipgroup = 0; // not currently in a clipping group
00114 
00115 #if 1
00116 reset_cylinder_buffer();
00117 #endif
00118 reset_triangle_buffer();
00119 }
00120 
00121 
00122 #if 1
00123 
00124 void OSPRay2DisplayDevice::send_cylinder_buffer() {
00125 if (cylinder_vert_buffer.num() > 0) {
00126 // send the cylinders...
00127 ort->cylinder_array_color(*cylinder_xform, cylinder_radius_scalefactor,
00128 cylinder_vert_buffer.num()/6,
00129 &cylinder_vert_buffer[0],
00130 &cylinder_radii_buffer[0],
00131 &cylinder_color_buffer[0],
00132 cylinder_matindex);
00133 
00134 #if 0
00135 // send the cylinder end caps, if any
00136 if (cylcap_vert_buffer.num() > 0) {
00137 ort->ring_array_color(*cylinder_xform, cylinder_radius_scalefactor,
00138 cylcap_vert_buffer.num()/3,
00139 &cylcap_vert_buffer[0],
00140 &cylcap_norm_buffer[0],
00141 &cylcap_radii_buffer[0],
00142 &cylcap_color_buffer[0],
00143 cylinder_matindex);
00144 }
00145 #endif
00146 
00147 delete cylinder_xform;
00148 cylinder_xform=NULL;
00149 }
00150 reset_cylinder_buffer();
00151 }
00152 
00153 
00154 // draw a cylinder
00155 void OSPRay2DisplayDevice::cylinder(float *a, float *b, float r, int filled) {
00156 // if we have a change in transformation matrix, color, or material state,
00157 // we have to emit all accumulated cylinders to OSPRay and begin a new batch
00158 if (cylinder_xform != NULL && ((cylinder_matindex != materialIndex) || (memcmp(cylinder_xform->mat, transMat.top().mat, sizeof(cylinder_xform->mat))))) {
00159 send_cylinder_buffer(); // render the accumulated cylinder buffer...
00160 }
00161 
00162 // record all transformation/material/color state on first cylinder call
00163 if (cylinder_xform == NULL) {
00164 // record material, color, and transformation state
00165 cylinder_matindex = materialIndex;
00166 cylinder_xform = new Matrix4(transMat.top());
00167 cylinder_radius_scalefactor = scale_factor();
00168 add_material(); // cause OSPRay to cache the current material
00169 }
00170 
00171 // record vertex data
00172 cylinder_vert_buffer.append2x3(&a[0], &b[0]);
00173 cylinder_radii_buffer.append(r);
00174 cylinder_color_buffer.append3(&matData[colorIndex][0]);
00175 
00176 #if 0
00177 // XXX Cylinder caps not yet supported in OSPRay
00178 // Cylinder caps?
00179 if (filled) {
00180 float norm[3];
00181 norm[0] = b[0] - a[0];
00182 norm[1] = b[1] - a[1];
00183 norm[2] = b[2] - a[2];
00184 
00185 float div = 1.0f / sqrtf(norm[0]*norm[0] + norm[1]*norm[1] + norm[2]*norm[2]);
00186 norm[0] *= div;
00187 norm[1] *= div;
00188 norm[2] *= div;
00189 
00190 if (filled & CYLINDER_TRAILINGCAP) {
00191 cylcap_vert_buffer.append3(&a[0]);
00192 cylcap_norm_buffer.append3(&norm[0]);
00193 cylcap_radii_buffer.append2(0.0f, r);
00194 cylcap_color_buffer.append3(&matData[colorIndex][0]);
00195 }
00196 
00197 if (filled & CYLINDER_LEADINGCAP) {
00198 cylcap_vert_buffer.append3(&b[0]);
00199 norm[0] *= -1;
00200 norm[1] *= -1;
00201 norm[2] *= -1;
00202 cylcap_norm_buffer.append3(&norm[0]);
00203 cylcap_radii_buffer.append2(0.0f, r);
00204 cylcap_color_buffer.append3(&matData[colorIndex][0]);
00205 }
00206 }
00207 #endif
00208 }
00209 
00210 #endif
00211 
00212 
00213 // draw a sphere array
00214 void OSPRay2DisplayDevice::sphere_array(int spnum, int spres, float *centers, 
00215 float *radii, float *colors) {
00216 add_material();
00217 ort->sphere_array_color(transMat.top(), scale_factor(), spnum, 
00218 centers, radii, colors, materialIndex);
00219 
00220 // set final color state after array has been drawn
00221 int ind=(spnum-1)*3;
00222 super_set_color(nearest_index(colors[ind], colors[ind+1], colors[ind+2]));
00223 }
00224 
00225 
00226 #if 1
00227 
00228 //
00229 // XXX text needs cylinders to be performant...
00230 //
00231 void OSPRay2DisplayDevice::text(float *pos, float size, float thickness,
00232 const char *str) {
00233 float textpos[3];
00234 float textsize, textthickness;
00235 hersheyhandle hh;
00236 
00237 // transform the world coordinates
00238 (transMat.top()).multpoint3d(pos, textpos);
00239 textsize = size * 1.5f;
00240 textthickness = thickness*DEFAULT_RADIUS;
00241 
00242 ResizeArray<float> text_spheres;
00243 ResizeArray<float> text_cylinders;
00244 
00245 while (*str != '0円') {
00246 float lm, rm, x, y, ox, oy;
00247 int draw, odraw;
00248 ox=oy=x=y=0.0f;
00249 draw=odraw=0;
00250 
00251 hersheyDrawInitLetter(&hh, *str, &lm, &rm);
00252 textpos[0] -= lm * textsize;
00253 
00254 while (!hersheyDrawNextLine(&hh, &draw, &x, &y)) {
00255 float oldpt[3], newpt[3];
00256 if (draw) {
00257 newpt[0] = textpos[0] + textsize * x;
00258 newpt[1] = textpos[1] + textsize * y;
00259 newpt[2] = textpos[2];
00260 
00261 if (odraw) {
00262 // if we have both previous and next points, connect them...
00263 oldpt[0] = textpos[0] + textsize * ox;
00264 oldpt[1] = textpos[1] + textsize * oy;
00265 oldpt[2] = textpos[2];
00266 
00267 text_cylinders.append2x3(&oldpt[0], &newpt[0]);
00268 text_spheres.append3(&newpt[0]);
00269 } else {
00270 // ...otherwise, just draw the next point
00271 text_spheres.append3(&newpt[0]);
00272 }
00273 }
00274 
00275 ox=x;
00276 oy=y;
00277 odraw=draw;
00278 }
00279 textpos[0] += rm * textsize;
00280 
00281 str++;
00282 }
00283 
00284 add_material();
00285 // add spheres, which are already in world coordinates
00286 if (text_cylinders.num() > 0) {
00287 ort->cylinder_array(NULL, textthickness, matData[colorIndex],
00288 text_cylinders.num() / 6, &text_cylinders[0],
00289 materialIndex);
00290 }
00291 if (text_spheres.num() > 0) {
00292 ort->sphere_array(NULL, textthickness, matData[colorIndex],
00293 text_spheres.num() / 3, &text_spheres[0], NULL, 
00294 materialIndex);
00295 }
00296 }
00297 
00298 #endif
00299 
00300 
00301 void OSPRay2DisplayDevice::send_triangle_buffer() {
00302 if (triangle_vert_buffer.num() > 0) {
00303 ort->trimesh_n3f_v3f(*triangle_xform, 
00304 matData[triangle_cindex],
00305 &triangle_norm_buffer[0],
00306 &triangle_vert_buffer[0],
00307 triangle_vert_buffer.num()/9,
00308 triangle_matindex);
00309 delete triangle_xform;
00310 triangle_xform=NULL;
00311 }
00312 reset_triangle_buffer();
00313 }
00314 
00315 
00316 // draw a triangle
00317 void OSPRay2DisplayDevice::triangle(const float *a, const float *b, const float *c, const float *n1, const float *n2, const float *n3) {
00318 // if we have a change in transformation matrix, color, or material state,
00319 // we have to emit all accumulated triangles to OSPRay and begin a new batch
00320 if (triangle_xform != NULL && ((triangle_cindex != colorIndex) || (triangle_matindex != materialIndex) || (memcmp(triangle_xform->mat, transMat.top().mat, sizeof(triangle_xform->mat))))) {
00321 send_triangle_buffer(); // render the accumulated triangle buffer...
00322 } 
00323 
00324 // record all transformation/material/color state on first triangle call
00325 if (triangle_xform == NULL) {
00326 // record material, color, and transformation state
00327 triangle_cindex = colorIndex;
00328 triangle_matindex = materialIndex;
00329 triangle_xform = new Matrix4(transMat.top());
00330 add_material(); // cause OSPRay to cache the current material
00331 }
00332 
00333 // record vertex data 
00334 triangle_vert_buffer.append3x3(&a[0], &b[0], &c[0]);
00335 
00336 // record normal data 
00337 triangle_norm_buffer.append3x3(&n1[0], &n2[0], &n3[0]);
00338 }
00339 
00340 
00341 // draw a tricolor
00342 void OSPRay2DisplayDevice::tricolor(const float *a, const float *b, const float *c,
00343 const float *n1, const float *n2, const float *n3,
00344 const float *c1, const float *c2, const float *c3) {
00345 add_material();
00346 
00347 float vnc[27];
00348 vec_copy(&vnc[ 0], a);
00349 vec_copy(&vnc[ 3], b);
00350 vec_copy(&vnc[ 6], c);
00351 
00352 vec_copy(&vnc[ 9], n1);
00353 vec_copy(&vnc[12], n2);
00354 vec_copy(&vnc[15], n3);
00355 
00356 vec_copy(&vnc[18], c1);
00357 vec_copy(&vnc[21], c2);
00358 vec_copy(&vnc[24], c3);
00359 
00360 ort->tricolor_list(transMat.top(), 1, vnc, materialIndex);
00361 }
00362 
00363 
00364 void OSPRay2DisplayDevice::trimesh_c4u_n3b_v3f(unsigned char *c, signed char *n,
00365 float *v, int numfacets) {
00366 add_material();
00367 ort->trimesh_c4u_n3b_v3f(transMat.top(), c, n, v, numfacets, materialIndex);
00368 }
00369 
00370 
00371 void OSPRay2DisplayDevice::trimesh_c4u_n3f_v3f(unsigned char *c, float *n,
00372 float *v, int numfacets) {
00373 add_material();
00374 ort->trimesh_c4u_n3f_v3f(transMat.top(), c, n, v, numfacets, materialIndex);
00375 }
00376 
00377 void OSPRay2DisplayDevice::trimesh_c4n3v3(int numverts, float * cnv,
00378 int numfacets, int * facets) {
00379 add_material();
00380 ort->trimesh_c4n3v3(transMat.top(), numverts, cnv, numfacets, facets, 
00381 materialIndex);
00382 }
00383 
00384 void OSPRay2DisplayDevice::trimesh_n3b_v3f(signed char *n, float *v, int numfacets) {
00385 add_material();
00386 ort->trimesh_n3b_v3f(transMat.top(), matData[colorIndex], n, v, numfacets, materialIndex);
00387 }
00388 
00389 void OSPRay2DisplayDevice::trimesh_n3f_v3f(float *n, float *v, int numfacets) {
00390 add_material();
00391 ort->trimesh_n3f_v3f(transMat.top(), matData[colorIndex], n, v, numfacets, materialIndex);
00392 }
00393 
00394 
00395 #if 0
00396 void OSPRay2DisplayDevice::trimesh_n3fopt_v3f(float *n, float *v, int numfacets) {
00397 add_material();
00398 ort->trimesh_v3f(transMat.top(), matData[colorIndex], v, numfacets, materialIndex);
00399 }
00400 
00401 #endif
00402 
00403 void OSPRay2DisplayDevice::tristrip(int numverts, const float * cnv,
00404 int numstrips, const int *vertsperstrip,
00405 const int *facets) {
00406 add_material();
00407 ort->tristrip(transMat.top(), numverts, cnv, numstrips, vertsperstrip, 
00408 facets, materialIndex);
00409 }
00410 
00411 
00412 
00413 void OSPRay2DisplayDevice::write_lights() {
00414 int i;
00415 int lightcount = 0;
00416 
00417 // clear all existing lights before (re)appending the current lights,
00418 // otherwise if the OSPRay context is reused, we will crash and burn.
00419 ort->clear_all_lights();
00420 
00421 // directional lights
00422 for (i=0; i<DISP_LIGHTS; i++) {
00423 if (lightState[i].on) {
00424 ort->add_directional_light(lightState[i].pos, lightState[i].color);
00425 lightcount++;
00426 }
00427 }
00428 
00429 #if 0
00430 // advanced positional lights
00431 for (i=0; i<DISP_LIGHTS; i++) {
00432 if (advLightState[i].on) {
00433 float pos[3];
00434 
00435 // always use world coordinates for now
00436 vec_copy(pos, advLightState[i].pos);
00437 
00438 if (advLightState[i].spoton) {
00439 printf("OSPRay2DisplayDevice) SpotLight not implemented yet ...\n");
00440 } else {
00441 apitexture tex;
00442 memset(&tex, 0, sizeof(apitexture));
00443 
00444 tex.col.r=advLightState[i].color[0];
00445 tex.col.g=advLightState[i].color[1];
00446 tex.col.b=advLightState[i].color[2];
00447 
00448 void *l = rt_light(rtscene,
00449 rt_texture(rtscene, &tex),
00450 /* negate position to correct handedness... */
00451 rt_vector(pos[0], pos[1], -pos[2]), 0.0f);
00452 
00453 /* emit light attentuation parameters if needed */
00454 if (advLightState[i].constfactor != 1.0f ||
00455 advLightState[i].linearfactor != 0.0f ||
00456 advLightState[i].quadfactor != 0.0f) {
00457 rt_light_attenuation(l,
00458 advLightState[i].constfactor,
00459 advLightState[i].linearfactor,
00460 advLightState[i].quadfactor);
00461 }
00462 }
00463 
00464 lightcount++;
00465 }
00466 }
00467 #endif
00468 
00469 if (lightcount < 1) {
00470 msgWarn << "No lights defined in molecular scene!!" << sendmsg;
00471 }
00472 }
00473 
00474 
00475 void OSPRay2DisplayDevice::write_materials() {
00476 ort->set_bg_color(backColor);
00477 
00478 // Specify OSPRay background sky sphere if background gradient
00479 // mode is enabled.
00480 if (backgroundmode == 1) {
00481 float bspheremag = 0.5f;
00482 
00483 // compute positive/negative magnitude of sphere gradient
00484 switch (projection()) {
00485 case DisplayDevice::ORTHOGRAPHIC:
00486 // For orthographic views, Tachyon uses the dot product between
00487 // the incident ray origin and the sky sphere gradient "up" vector,
00488 // since all camera rays have the same direction and differ only
00489 // in their origin.
00490 bspheremag = vSize / 4.0f;
00491 break;
00492 
00493 case DisplayDevice::PERSPECTIVE:
00494 default:
00495 // For perspective views, Tachyon uses the dot product between
00496 // the incident ray and the sky sphere gradient "up" vector,
00497 // so for larger values of vSize, we have to clamp the maximum
00498 // magnitude to 1.0.
00499 bspheremag = (vSize / 2.0f) / (eyePos[2] - zDist);
00500 if (bspheremag > 1.0f)
00501 bspheremag = 1.0f;
00502 break;
00503 }
00504 
00505 if (projection() == DisplayDevice::ORTHOGRAPHIC)
00506 ort->set_bg_mode(OSPRay2Renderer::RT_BACKGROUND_TEXTURE_SKY_ORTHO_PLANE);
00507 else
00508 ort->set_bg_mode(OSPRay2Renderer::RT_BACKGROUND_TEXTURE_SKY_SPHERE);
00509 
00510 float updir[3] = { 0.0f, 1.0f, 0.0f };
00511 ort->set_bg_color_grad_top(backgradienttopcolor);
00512 ort->set_bg_color_grad_bot(backgradientbotcolor);
00513 ort->set_bg_gradient(updir);
00514 ort->set_bg_gradient_topval(bspheremag);
00515 ort->set_bg_gradient_botval(-bspheremag);
00516 } else {
00517 ort->set_bg_mode(OSPRay2Renderer::RT_BACKGROUND_TEXTURE_SOLID);
00518 }
00519 }
00520 
00521 
00523 
00524 void OSPRay2DisplayDevice::write_header() {
00525 wkf_timer_start(ort_timer);
00526 
00527 ort->setup_context(xSize, ySize);
00528 write_materials();
00529 write_lights();
00530 
00531 ort->set_aa_samples(aasamples); // set with current FileRenderer values
00532 
00533 // render with/without shadows
00534 if (shadows_enabled() || ao_enabled()) {
00535 if (shadows_enabled() && !ao_enabled())
00536 msgInfo << "Shadow rendering enabled." << sendmsg;
00537 
00538 ort->shadows_on(1); // shadowing mode required
00539 } else {
00540 ort->shadows_on(0); // disable shadows by default
00541 }
00542 
00543 // render with ambient occlusion, but only if shadows are also enabled
00544 if (ao_enabled()) {
00545 msgInfo << "Ambient occlusion enabled." << sendmsg;
00546 msgInfo << "Shadow rendering enabled." << sendmsg;
00547 ort->set_ao_samples(aosamples); // set with current FileRenderer values
00548 } else {
00549 ort->set_ao_samples(0); // disable AO rendering entirely
00550 }
00551 
00552 // Always set the AO parameters, that way the user can enable/disable
00553 // AO on-the-fly in the interactive renderer
00554 ort->set_ao_ambient(get_ao_ambient());
00555 ort->set_ao_direct(get_ao_direct());
00556 
00557 // render with depth of field, but only for perspective projection
00558 if (dof_enabled()) {
00559 msgInfo << "DoF focal blur enabled." << sendmsg;
00560 ort->dof_on(1); // enable DoF rendering
00561 ort->set_camera_dof_fnumber(get_dof_fnumber());
00562 ort->set_camera_dof_focal_dist(get_dof_focal_dist());
00563 } else {
00564 ort->dof_on(0); // disable DoF rendering
00565 }
00566 
00567 // set depth cueing parameters
00568 float start = get_cue_start();
00569 float end = get_cue_end();
00570 float density = get_cue_density();
00571 if (cueingEnabled) {
00572 switch (cueMode) {
00573 case CUE_LINEAR:
00574 ort->set_cue_mode(OSPRay2Renderer::RT_FOG_LINEAR, start, end, density);
00575 break;
00576 
00577 case CUE_EXP:
00578 ort->set_cue_mode(OSPRay2Renderer::RT_FOG_EXP, start, end, density);
00579 break;
00580 
00581 case CUE_EXP2:
00582 ort->set_cue_mode(OSPRay2Renderer::RT_FOG_EXP2, start, end, density);
00583 break;
00584 
00585 case NUM_CUE_MODES:
00586 // this should never happen
00587 break;
00588 }
00589 } else {
00590 ort->set_cue_mode(OSPRay2Renderer::RT_FOG_NONE, start, end, density);
00591 }
00592 }
00593 
00594 
00595 void OSPRay2DisplayDevice::write_trailer(void){
00596 #if 1
00597 send_cylinder_buffer(); // send any unsent accumulated cylinder buffer...
00598 #endif
00599 send_triangle_buffer(); // send any unsent accumulated triangle buffer...
00600 
00601 #if 0
00602 printf("OSPRay: z: %f zDist: %f vSize %f\n", eyePos[2], zDist, vSize);
00603 #endif
00604 switch (projection()) {
00605 case DisplayDevice::ORTHOGRAPHIC:
00606 ort->set_camera_projection(OSPRay2Renderer::RT_ORTHOGRAPHIC);
00607 ort->set_camera_zoom(0.5f / (1.0 / (vSize / 2.0)));
00608 break;
00609 
00610 case DisplayDevice::PERSPECTIVE:
00611 default:
00612 ort->set_camera_projection(OSPRay2Renderer::RT_PERSPECTIVE);
00613 // ort->set_camera_zoom(0.5f / ((eyePos[2] - zDist) / vSize));
00614 ort->set_camera_zoom(0.5f * vSize / (eyePos[2] - zDist));
00615 }
00616 
00617 // set stereoscopic display parameters
00618 ort->set_camera_stereo_eyesep(eyeSep);
00619 ort->set_camera_stereo_convergence_dist(eyeDist);
00620 
00621 char *verbstr = getenv("VMDOSPRAYVERBOSE");
00622 if (verbstr != NULL) {
00623 if (!strupcmp(verbstr, "TIMING") || !strupcmp(verbstr, "DEBUG")) {
00624 double time_scene_graph = wkf_timer_timenow(ort_timer);
00625 printf("OSPRay2DisplayDevice) scene graph construction time %.2f\n",
00626 time_scene_graph);
00627 }
00628 }
00629 
00630 #if defined(VMDOSPRAY_INTERACTIVE_OPENGL)
00631 if (isinteractive)
00632 ort->render_to_glwin(my_filename); // interactive progressive ray tracer
00633 else
00634 #endif
00635 ort->render_to_file(my_filename); // render the scene in batch mode...
00636 
00637 
00638 if (getenv("VMDOSPRAYNODESTROYCONTEXT") == NULL) {
00639 // destroy the current context, because we haven't done enough to ensure
00640 // that we're managing memory well without tearing it all down.
00641 delete ort;
00642 
00643 // make a new OSPRay2Renderer object so we're ready for the next run...
00644 ort = new OSPRay2Renderer();
00645 } else {
00646 // reset internal state between renders
00647 // reinitialize material cache, clean context state
00648 ort->destroy_scene();
00649 }
00650 
00651 wkf_timer_stop(ort_timer);
00652 printf("OSPRay2DisplayDevice) Total rendering time: %.2f sec\n", wkf_timer_time(ort_timer));
00653 
00654 reset_vars(); 
00655 }
00656 
00657 
00658 #if 0
00659 
00660 void OSPRay2DisplayDevice::start_clipgroup(void) {
00661 int i;
00662 int planesenabled = 0;
00663 
00664 for (i=0; i<VMD_MAX_CLIP_PLANE; i++) {
00665 if (clip_mode[i] > 0) {
00666 planesenabled++; /* count number of active clipping planes */
00667 if (clip_mode[i] > 1)
00668 warningflags |= FILERENDERER_NOCLIP; /* emit warnings */
00669 }
00670 }
00671 
00672 if (planesenabled > 0) {
00673 float *planes = (float *) malloc(planesenabled * 4 * sizeof(float));
00674 
00675 int j=0;
00676 for (i=0; i<VMD_MAX_CLIP_PLANE; i++) {
00677 if (clip_mode[i] > 0) {
00678 float ospray_clip_center[3];
00679 float ospray_clip_normal[3];
00680 float ospray_clip_distance;
00681 
00682 inclipgroup = 1; // we're in a clipping group presently
00683 
00684 // Transform the plane center and the normal
00685 (transMat.top()).multpoint3d(clip_center[i], ospray_clip_center);
00686 (transMat.top()).multnorm3d(clip_normal[i], ospray_clip_normal);
00687 vec_negate(ospray_clip_normal, ospray_clip_normal);
00688 
00689 // Tachyon uses the distance from the origin to the plane for its
00690 // representation, instead of the plane center
00691 ospray_clip_distance = dot_prod(ospray_clip_normal, ospray_clip_center);
00692 
00693 planes[j * 4 ] = ospray_clip_normal[0];
00694 planes[j * 4 + 1] = ospray_clip_normal[1];
00695 planes[j * 4 + 2] = -ospray_clip_normal[2];
00696 planes[j * 4 + 3] = ospray_clip_distance;
00697 
00698 // ort->clip_fv(planesenabled, planes); // add the clipping planes
00699 j++;
00700 }
00701 }
00702 
00703 free(planes);
00704 } else {
00705 inclipgroup = 0; // Not currently in a clipping group
00706 }
00707 }
00708 
00709 
00710 void OSPRay2DisplayDevice::end_clipgroup(void) {
00711 if (inclipgroup) {
00712 // ort->clip_off(); // disable clipping planes
00713 inclipgroup = 0; // we're not in a clipping group anymore
00714 }
00715 }
00716 
00717 #endif
00718 
00719 
00720 

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