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CaveScene.h File Reference

Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a CaveDisplayDevice. More...

#include "Scene.h"
#include <cave.h>
#include "CaveRoutines.h"
#include "CaveDisplayDevice.h"
#include "WKFThreads.h"

Go to the source code of this file.


Compounds

class CaveScene
Scene subclass that allocates from a CAVE shared memory arena, and coordinates multiple rendering slave processes. More...


Detailed Description

Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a CaveDisplayDevice.

The CAVE specific Scene that accesses all of its information from a shared memory arena, since the display lists are shared amoung multiple concurrently running renderer processes or threads. The Scene has a list of Displayable objects and display commands. The command lists are used to draw the objects, the Displayable objects to prepare and update objects for drawing.

Definition in file CaveScene.h.


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