#include "Scene.h"
#include <cave.h>
#include "CaveRoutines.h"
#include "CaveDisplayDevice.h"
#include "WKFThreads.h"
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The CAVE specific Scene that accesses all of its information from a shared memory arena, since the display lists are shared amoung multiple concurrently running renderer processes or threads. The Scene has a list of Displayable objects and display commands. The command lists are used to draw the objects, the Displayable objects to prepare and update objects for drawing.
Definition in file CaveScene.h.