News
- 2017 March: I have moved to TU Munich as a Professor heading the Visual Computing Lab
- 2016 Dec: It's official! I'm very excited to announce that I will be joining the TU Munich faculty as a Professor for Visual Computing in March 2017.
- 2016 July: Our Face2Face Demo won the best Emerging Technologies Award at SIGGRAPH 2016.
- 2016 July: I am serving as Area Chair for 3DV 2016.
- 2016 June: I am serving on the technical papers committee for SIGGRAPH ASIA 2016.
- 2016 April: Our Face2Face work received an incredible amount of media attention, and our Youtube video has exceeded 2 million views.
- 2016 March: Three papers accepted at SIGGRAPH 2016. In addition, we will present one ToG paper in Annaheim.
- 2016 March: Two papers accepted at CVPR 2016. One paper was selected for full oral presentation, and one paper will be presented as a spotlight.
- 2015 November: Our Facial Reenactment paper (in collaboration with University of Erlangen-Nuremberg, Max Planck Institute for Informatics) received wide media coverage: New York Times, Wall Street Journal, The Verge, Spiegel, Heise, PopSci, and more!
- 2015 August: Our HPG paper, Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching, received the best paper award.
- 2015 July: SemanticPaint, a collaboration with Microsoft Research and University of Oxford, got covered by Engadget, Gizmodo, Popular Mechanics, and more :)
- 2015 February: We have released the VoxelHashing code of our SIGGRAPH Asia paper Real-time 3D Reconstruction at Scale using Voxel Hashing: It's amazing :)
- 2014 May: Our RetroDepth paper won best paper at CHI!
- 2014 January: I was nominated for the German GI thesis Award: Rendern von Unterteilungsflächen mittels Hardware Tessellierung
- 2013 July: Successfully defended my thesis Rendering Subdivision Surfaces using Hardware Tessellation
About myself
My name is Matthias Niessner and I am a Visiting Assistant Professor with the MPC-VCC in Pat Hanrahan's group at Stanford University. Previously, I graduated from the University Erlangen-Nuremberg, Germany, where I was working on my PhD under the supervision of Guenther Greiner. I completed my thesis about real-time Rendering Subdivision Surfaces using Hardware Tessellation in 2013. I was also fortunate enough to spend several summers working with Charles Loop and Shahram Izadi at Microsoft Research.
On this site you will find a list of my publications as well as some information about our projects (not necessarily all research-focused). Currently, we are working on several exciting research projects in various areas of Computer Graphics and Computer Vision. These include the reconstruction of 3D geometry in real-time, semantic scene understanding, and real-time rendering. Please feel free to contact me if you have questions, or if you are interested any sort of collaboration.
--Matthias Niessner
On this site you will find a list of my publications as well as some information about our projects (not necessarily all research-focused). Currently, we are working on several exciting research projects in various areas of Computer Graphics and Computer Vision. These include the reconstruction of 3D geometry in real-time, semantic scene understanding, and real-time rendering. Please feel free to contact me if you have questions, or if you are interested any sort of collaboration.
--Matthias Niessner