On this section we look at some theories and theorems that are useful when working with matrices.
Also relevant here is representation theory which allows matrices to other algebras.
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cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).
Terminology and Notation
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