TRLIB(Texture-based Rendering Library) is a texture based parallel volume rendering library which provide fast volume rendering for very large datasets via server-client interface.
C. Bajaj, S. Park and A. G. Thane
Parallel Multi-PC Volume Rendering System
CS & TICAM Technical Report, University of Texas at Austin, 2002. (pdf)
Sanghun Park, Sangmin Park and C. Bajaj
Hardware Accelerated Multipipe Parallel Rendering of Large Data Streams
CS & TICAM Technical Report, University of Texas at Austin, 2001.
C. Bajaj, I. Ihm and S. Park
Compression-Based 3D Texture Mapping for Real-Time Rendering
Graphical Models, 2000, 62(6), pp. 391-410. (pdf)
C. Bajaj, I. Ihm, S. Park and D. Song
Compression-Based Ray Casting of Very Large Volume Data in Distributed Environments
Proc. of HPC-Asia 2000, May 2000, pp. 720-725. (pdf)