Floating-point literal
inline specifier noexcept specifier (C++11)typedef declaration Floating-point literal defines a compile-time constant whose value is specified in the source file.
[edit] Syntax
. decimal-exponent (optional) suffix (optional)
(2)
. digit-sequence decimal-exponent (optional) suffix (optional)
(3)
0x | 0X hex-digit-sequence hex-exponent suffix (optional)
(4)
(since C++17)
0x | 0X hex-digit-sequence . hex-exponent suffix (optional)
(5)
(since C++17)
0x | 0X hex-digit-sequence (optional) . hex-digit-sequence hex-exponent suffix (optional)
(6)
(since C++17)
decimal-exponent has the form
e | E exponent-sign (optional) digit-sequence
hex-exponent has the form
p | P exponent-sign (optional) digit-sequence
(since C++17)
exponent-sign, if present, is either + or -
suffix, if present, is one of f, l, F, L, f16, f32, f64, f128, bf16, F16, F32, F64, F128, BF16(since C++23). The suffix determines the type of the floating-point literal:
- (no suffix) defines double
-
f Fdefines float -
l Ldefines long double
-
f16 F16defines std::float16_t -
f32 F32defines std::float32_t -
f64 F64defines std::float64_t -
f128 F128defines std::float128_t -
bf16 BF16defines std::bfloat16_t
-
Optional single quotes (') may be inserted between the digits as a separator; they are ignored when determining the value of the literal.
(since C++14)[edit] Explanation
Decimal scientific notation is used, meaning that the value of the floating-point literal is the significand multiplied by the number 10 raised to the power of decimal-exponent. E.g. the mathematical meaning of 123e4 is ×ばつ104.
If the floating literal begins with the character sequence 0x or 0X, the floating literal is a hexadecimal floating literal. Otherwise, it is a decimal floating literal.
For a hexadecimal floating literal, the significand is interpreted as a hexadecimal rational number, and the digit-sequence of the exponent is interpreted as the (decimal) integer power of 2 by which the significand has to be scaled.
double d = 0x1.4p3;// hex fraction 1.4 (decimal 1.25) scaled by 23, that is 10.0
[edit] Notes
The hexadecimal floating-point literals were not part of C++ until C++17, although they can be parsed and printed by the I/O functions since C++11: both C++ I/O streams when std::hexfloat is enabled and the C I/O streams: std::printf , std::scanf , etc. See std::strtof for the format description.
| Feature-test macro | Value | Std | Feature |
|---|---|---|---|
__cpp_hex_float |
201603L |
(C++17) | Hexadecimal floating literals |
[edit] Example
#include <iomanip> #include <iostream> #include <limits> #include <typeinfo> #define OUT(x) '\n' << std::setw(16) << #x << x int main() { std::cout << "Literal" "\t" "Printed value" << std::left << OUT( 58. ) // double << OUT( 4e2 ) // double << OUT( 123.456e-67 ) // double << OUT( 123.456e-67f ) // float, truncated to zero << OUT( .1E4f ) // float << OUT( 0x10.1p0 ) // double << OUT( 0x1p5 ) // double << OUT( 0x1e5 ) // integer literal, not floating-point << OUT( 3.14'15'92 ) // double, single quotes ignored (C++14) << OUT( 1.18e-4932l ) // long double << std::setprecision (39) << OUT( 3.4028234e38f ) // float << OUT( 3.4028234e38 ) // double << OUT( 3.4028234e38l ) // long double << '\n'; static_assert(3.4028234e38f == std::numeric_limits <float>::max()); static_assert(3.4028234e38f == // ends with 4 3.4028235e38f); // ends with 5 static_assert(3.4028234e38 != // ends with 4 3.4028235e38); // ends with 5 // Both floating-point constants below are 3.4028234e38 static_assert(3.4028234e38f != // a float (then promoted to double) 3.4028234e38); // a double }
Possible output:
Literal Printed value 58. 58 4e2 400 123.456e-67 1.23456e-65 123.456e-67f 0 .1E4f 1000 0x10.1p0 16.0625 0x1p5 32 0x1e5 485 3.14'15'92 3.14159 1.18e-4932l 1.18e-4932 3.4028234e38f 340282346638528859811704183484516925440 3.4028234e38 340282339999999992395853996843190976512 3.4028234e38l 340282339999999999995912555211526242304
[edit] References
- C++23 standard (ISO/IEC 14882:2024):
- 5.13.4 Floating-point literals [lex.fcon]
- C++20 standard (ISO/IEC 14882:2020):
- 5.13.4 Floating-point literals [lex.fcon]
- C++17 standard (ISO/IEC 14882:2017):
- 5.13.4 Floating literals [lex.fcon]
- C++14 standard (ISO/IEC 14882:2014):
- 2.14.4 Floating literals [lex.fcon]
- C++11 standard (ISO/IEC 14882:2011):
- 2.14.4 Floating literals [lex.fcon]
- C++98 standard (ISO/IEC 14882:1998):
- 2.13.3 Floating literals [lex.fcon]