Function preload

  • preload(assets, onloadcb?, switchToLoadState?): void
  • set all the specified game assets to be preloaded.

    Parameters

    • assets: object[]

      list of assets to load

    • Optionalonloadcb: Function

      function to be called when all resources are loaded

    • OptionalswitchToLoadState: boolean = true

      automatically switch to the loading screen

    Returns void

    Memberof

    loader

    Example

    game.assets = [
    // PNG tileset
    {name:"tileset-platformer", type:"image", src:"data/map/tileset.png"},
    // PNG packed texture
    {name:"texture", type:"image", src:"data/gfx/texture.png"}
    // PNG base64 encoded image
    {name:"texture", type:"image", src:"data:image/png;base64,iVBORw0KAAAQAAAAEACA..."}
    // TSX file
    {name:"meta_tiles", type:"tsx", src:"data/map/meta_tiles.tsx"},
    // TMX level (XML & JSON)
    {name:"map1", type:"tmx", src:"data/map/map1.json"},
    {name:"map2", type:"tmx", src:"data/map/map2.tmx"},
    {name:"map3", type:"tmx", format:"json", data: {"height":15,"layers":[...],"tilewidth":32,"version":1,"width":20}},
    {name:"map4", type:"tmx", format:"xml", data: {xml representation of tmx}},
    // audio resources
    {name:"bgmusic", type:"audio", src:"data/audio/"},
    {name:"cling", type:"audio", src:"data/audio/"},
    // base64 encoded audio resources
    {name:"band", type:"audio", src:"data:audio/wav;base64,..."},
    // binary file
    {name:"ymTrack", type:"binary", src:"data/audio/main.ym"},
    // JSON file (used for texturePacker)
    {name:"texture", type:"json", src:"data/gfx/texture.json"},
    // JavaScript file
    {name:"plugin", type:"js", src:"data/js/plugin.js"},
    // Font Face
    {name:"'kenpixel'", type:"fontface", src:"url('data/font/kenvector_future.woff2')"},
    // video resources
    {name:"intro", type:"video", src:"data/video/"},
    // base64 encoded video asset
    me.loader.load({name:"avatar", type:"video", src:"data:video/mp4;base64,AAAAIGZ0eXBpc29tAAACAGlzb21pc28yYXZjMW1wNDEAAAAIZnJlZ..."};
    ];
    ...
    // set all resources to be loaded
    me.loader.preload(game.assets, () =>this.loaded());

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