Load a single asset (to be used if you need to load additional asset(s) during the game)
Optionalonload: Functionfunction to be called when the asset is loaded
Optionalonerror: Functionfunction to be called in case of error
the amount of corresponding resource to be preloaded
loader
// load an image asset
me.loader.load({name:"avatar", type:"image", src:"data/avatar.png"}, () =>this.onload(), () =>this.onerror());
// load a base64 image asset
me.loader.load({name:"avatar", type:"image", src:"data:image/png;base64,iVBORw0KAAAQAAAAEACA..."};
// load a base64 video asset
me.loader.load({
name:"avatar",
type:"video",
src:"data:video/mp4;base64,AAAAIGZ0eXBpc29tAAACAGlzb21pc28yYXZjMW1wNDEAAAAIZnJlZ.."
};
// start loading music
me.loader.load({
name :"bgmusic",
type :"audio",
src :"data/audio/"
}, function () {
me.audio.play("bgmusic");
});