Re: finite state machine in lua
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- Subject: Re: finite state machine in lua
- From: "Soni \"They/Them\" L." <fakedme@...>
- Date: 2019年4月28日 22:06:22 -0300
On 2019年04月28日 9:44 p.m., Jorge wrote:
On 28/4/19 17:32, Sean Conner wrote:
Personally, I tend to use mutually recursive functions to handle state
machines in Lua.
I've used that and it works great, very compact and efficient. An
explicit data structure with states, transitions, etc. is easier to
explain to others and to manipulate programmatically, tough.
If you need more sophisticated state machines, like hierarchical state
machines / statecharts, you can check this:
https://gitlab.fing.edu.uy/jvisca/ahsm
(it's a very light weight implementation, we use it on
microcontroller-based robots)
Jorge
I sort of made my own thing I guess?
https://cybre.tech/SoniEx2/lua.cratera/ (this repo's a mess, but
basically look at parser.lua and luatokens.lua and I guess compiler.lua
too.)
I don't recommend it, it's just something to look at from a distance tbh...
... a great great distance.