Re: finite state machine in lua
[
Date Prev][
Date Next][
Thread Prev][
Thread Next]
[
Date Index]
[
Thread Index]
- Subject: Re: finite state machine in lua
- From: Jorge <xxopxe@...>
- Date: 2019年4月28日 21:44:29 -0300
On 28/4/19 17:32, Sean Conner wrote:
Personally, I tend to use mutually recursive functions to handle state
machines in Lua.
I've used that and it works great, very compact and efficient. An
explicit data structure with states, transitions, etc. is easier to
explain to others and to manipulate programmatically, tough.
If you need more sophisticated state machines, like hierarchical state
machines / statecharts, you can check this:
https://gitlab.fing.edu.uy/jvisca/ahsm
(it's a very light weight implementation, we use it on
microcontroller-based robots)
Jorge