Re: Adopting lua for game scripting
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- Subject: Re: Adopting lua for game scripting
- From: Camilo Bravo Valdés <faranwath@...>
- Date: 2014年3月24日 17:15:56 -0200
On 3/24/14, Jeremy Ong <jeremycong@gmail.com> wrote:
> It's even better now.
>
> sel::tie(difference, greeting) = state["subtract_and_hello"](1, 3)
>
> Assuming state is an instance of sel::State.
OK, I need to take a look at the source code right away and steal --
ahem, borrow -- some ideas ;)
-- Camilo