Re: Adopting lua for game scripting
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- Subject: Re: Adopting lua for game scripting
- From: Camilo Bravo Valdés <faranwath@...>
- Date: 2014年3月24日 16:13:07 -0200
> I would like a recommendation from someone with experience for a higher level wrapping API.
In my experience, luabind is a pain. True, it supports almost any
conceivable feature of C++, so you don't need to change your API too
much in order to expose it to Lua, but it relies on Boost and that
means compiling your program will be a looooooong process.
I'm very happy with LuaBridge [1]. It doesn't support as many features
as luabind (e.g. no overloaded functions), but it's dependency-free
and fast to compile.
[1] https://github.com/vinniefalco/LuaBridge
-- Camilo