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Re: Game objects management

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Jose,
I may not have been clear enough, my apologies. When I was referring to the use of stl containers, I meant for the (host) storage of homogeneous object instances (lists of buildings, characters, vehicles, character groups etc.) and not a Lua stl-analogue. As Grisha pointed out, lua's tables can be made to emulate the function of most stl containers quite easily (if not effectively). Doing massive amounts of data operations in lua is generally not advisable for realtime applications.
Lasse.
At 13:33 09-06-2004, you wrote:
Thanks for your tips!
Is there some sample on how to implement linked lists,
maps and vectors (ala STL) in Lua?
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