lua-users home
lua-l archive

Re: how to call lua scripts from C/C++ without recompiling each time?

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


doh, I spoke too soon. I should use grep instead of my eyes. my lauxlib 
does in fact have luaL_ref... 
thanks for the help,
kevin
On Tue, 2 Sep 2003, Kevin Meinert wrote:
> 
> Thanks Peter, the code at 
> http://lua-users.org/lists/lua-l/2003-07/msg00082.html is very similar to 
> what I'm (now) doing with ref and getref, except my version of lauxlib in 
> lua 5.0 doesn't have the luaL_ versions of ref and getref (only the lua_ 
> versions for 4.0 compatibility defined in lua.h).
> 
> I'll switch my code to use rawgeti instead, to avoid using the auxlib.
> 
> Any idea where luaL_ref is defined? is it in CVS only? or has 5.0 
> changed since I last got the 5.0 tarball? I didn't see a CVS link to try 
> to find it there.
> 
> kevin
> 
> On Tue, 2 Sep 2003, Peter Shook wrote:
> 
> > 
> > This may help:
> > 
> > http://lua-users.org/lists/lua-l/2003-07/msg00293.html
> > 
> > - Peter
> > 
> > 
> > Kevin Meinert wrote:
> > 
> > > In my game engine, I'm loading lua scripts using luaL_loadfile, then, to 
> > > execute, I run lua_pcall. If I execute the script again with lua_pcall, 
> > > it fails unless I call luaL_loadfile again before lua_pcall...
> > > 
> > > I'm trying to avoid recompiling everytime I run a script, I'd like to run 
> > > pure bytecode each time.
> > > 
> > > So, what I'm trying to use is lua_ref and lua_pushref, but lua_pushref 
> > > isn't defined in my copy of the 5.0 code from lua.org. I'm not even sure 
> > > this will work, but it looked promising.
> > > 
> > > 
> > > Any ideas how to call lua scripts from C/C++ without recompiling each 
> > > time?
> > > 
> > 
> 
> 
-- 
*--*---*---*----*-----*------*------*-----*----*---*---*--*
Kevin Meinert /_/ 
home - http://www.vrsource.org/~kevin \ / 
music - http://www.subatomicglue.com \/ __ \/
 \__ 
 \_\ 

AltStyle によって変換されたページ (->オリジナル) /