lab 89 - electroquongton
By
caerwyn
NAME lab 89 - electroquongton NOTES The code for this lab was something I was playing with to display on a Nintendo DS. It uses the mux window manager and the prefab module builtin. Because of the dependency on the builtin, which isn't usually part of the inferno-os standard emu build, I've included a muxemu.exe for Windows in this labs code. To launch the code run the following, % muxemu -r . -g256x384 /dis/mux/mux.dis and on the screen you should see this, Move up and down using keys 'i' and 'm'. Enter a selection using the 'Enter' key and return to the main menu by pressing the spacebar. I'm not experienced with the draw(2) API so I started with screens for board games. I was experimenting using transparency effects. The look I was going for was Electroplankton for Nintendo DS. I tried to get shapes with edges that blended out into a graded background and some simple animations of shapes pulsing. The one serious application I w...