Saturday Night Dijkstra's Algorithm II

Another problem that requires use of Dijkstra's Algorithm for efficiency's purposes. Basically we have a directed weighted graph, and want to find the min distance between a certain node and any marked node. Approach goes as follows:

1/ Build a quick-access graph using a hashtable. Remember that you can have multiple edges [u,v,w] where u and v are the same. Handle that in the creation method
2/ Make a quick-access look-up table for the marked nodes
3/ Use a ascending priority queue to speed up the BFS algorithm
4/ As you do the BFS, unfortunately there is no easy way to stop it since you may always find a min route. Instead, rely on the pruning to not add to the queue any path larger than the min so far
5/ Handle some edge cases here and there, such as no-path found

Code is down below, cheers, ACC

Find the Closest Marked Node - LeetCode

2737. Find the Closest Marked Node
Medium

You are given a positive integer n which is the number of nodes of a 0-indexed directed weighted graph and a 0-indexed 2D array edges where edges[i] = [ui, vi, wi] indicates that there is an edge from node ui to node vi with weight wi.

You are also given a node s and a node array marked; your task is to find the minimum distance from s to any of the nodes in marked.

Return an integer denoting the minimum distance from s to any node in marked or -1 if there are no paths from s to any of the marked nodes.

Example 1:

Input: n = 4, edges = [[0,1,1],[1,2,3],[2,3,2],[0,3,4]], s = 0, marked = [2,3]
Output: 4
Explanation: There is one path from node 0 (the green node) to node 2 (a red node), which is 0->1->2, and has a distance of 1 + 3 = 4.
There are two paths from node 0 to node 3 (a red node), which are 0->1->2->3 and 0->3, the first one has a distance of 1 + 3 + 2 = 6 and the second one has a distance of 4.
The minimum of them is 4.

Example 2:

Input: n = 5, edges = [[0,1,2],[0,2,4],[1,3,1],[2,3,3],[3,4,2]], s = 1, marked = [0,4]
Output: 3
Explanation: There are no paths from node 1 (the green node) to node 0 (a red node).
There is one path from node 1 to node 4 (a red node), which is 1->3->4, and has a distance of 1 + 2 = 3.
So the answer is 3.

Example 3:

Input: n = 4, edges = [[0,1,1],[1,2,3],[2,3,2]], s = 3, marked = [0,1]
Output: -1
Explanation: There are no paths from node 3 (the green node) to any of the marked nodes (the red nodes), so the answer is -1.

Constraints:

  • 2 <= n <= 500
  • 1 <= edges.length <= 104
  • edges[i].length = 3
  • 0 <= edges[i][0], edges[i][1] <= n - 1
  • 1 <= edges[i][2] <= 106
  • 1 <= marked.length <= n - 1
  • 0 <= s, marked[i] <= n - 1
  • s != marked[i]
  • marked[i] != marked[j] for every i != j
  • The graph might have repeated edges.
  • The graph is generated such that it has no self-loops.

public class Solution
{
 public int MinimumDistance(int n, IList> edges, int s, int[] marked)
 {
 Hashtable graph = CreateGraphFromEdges(edges);
 Hashtable htMarked = new Hashtable();
 foreach (int m in marked) htMarked.Add(m, true);
 Hashtable minWeightNodes = new Hashtable();
 for (int i = 0; i < n; i++)
 minWeightNodes.Add(i, Int32.MaxValue);
 PriorityQueue pQueue = new PriorityQueue(true);
 pQueue.Enqueue(s, 0);
 minWeightNodes[s] = 0;
 int minDistance = Int32.MaxValue;
 bool foundSolution = false;
 while (pQueue.Count > 0)
 {
 double temp = 0;
 int currentNode = (int)pQueue.Dequeue(out temp);
 int currentWeight = (int)temp;
 if (htMarked.ContainsKey(currentNode) && currentWeight < minDistance)
 {
 foundSolution = true;
 minDistance = currentWeight;
 }
 if (graph.ContainsKey(currentNode))
 {
 Hashtable connections = (Hashtable)graph[currentNode];
 foreach (int node in connections.Keys)
 {
 if (currentWeight + (int)connections[node] <= minDistance && currentWeight + (int)connections[node] <= (int)minWeightNodes[node])
 {
 minWeightNodes[node] = currentWeight + (int)connections[node];
 pQueue.Enqueue(node, (int)minWeightNodes[node]);
 }
 }
 }
 }
 return foundSolution ? minDistance : -1;
 }
 private Hashtable CreateGraphFromEdges(IList> edges)
 {
 Hashtable graph = new Hashtable();
 for (int i = 0; i < edges.Count; i++)
 {
 int from = edges[i][0];
 int to = edges[i][1];
 int weight = edges[i][2];
 if (!graph.ContainsKey(from)) graph.Add(from, new Hashtable());
 Hashtable connections = (Hashtable)graph[from];
 if (!connections.ContainsKey(to)) connections.Add(to, weight);
 else connections[to] = Math.Min((int)connections[to], weight);
 }
 return graph;
 }
 public class PriorityQueue
 {
 public struct HeapEntry
 {
 private object item;
 private double priority;
 public HeapEntry(object item, double priority)
 {
 this.item = item;
 this.priority = priority;
 }
 public object Item
 {
 get
 {
 return item;
 }
 }
 public double Priority
 {
 get
 {
 return priority;
 }
 }
 }
 private bool ascend;
 private int count;
 private int capacity;
 private HeapEntry[] heap;
 public int Count
 {
 get
 {
 return this.count;
 }
 }
 public PriorityQueue(bool ascend, int cap = -1)
 {
 capacity = 10000000;
 if (cap > 0) capacity = cap;
 heap = new HeapEntry[capacity];
 this.ascend = ascend;
 }
 public object Dequeue(out double priority)
 {
 priority = heap[0].Priority;
 object result = heap[0].Item;
 count--;
 trickleDown(0, heap[count]);
 return result;
 }
 public object Peak(out double priority)
 {
 priority = heap[0].Priority;
 object result = heap[0].Item;
 return result;
 }
 public object Peak(/*out double priority*/)
 {
 //priority = heap[0].Priority;
 object result = heap[0].Item;
 return result;
 }
 public void Enqueue(object item, double priority)
 {
 count++;
 bubbleUp(count - 1, new HeapEntry(item, priority));
 }
 private void bubbleUp(int index, HeapEntry he)
 {
 int parent = (index - 1) / 2;
 // note: (index > 0) means there is a parent
 if (this.ascend)
 {
 while ((index > 0) && (heap[parent].Priority > he.Priority))
 {
 heap[index] = heap[parent];
 index = parent;
 parent = (index - 1) / 2;
 }
 heap[index] = he;
 }
 else
 {
 while ((index > 0) && (heap[parent].Priority < he.Priority))
 {
 heap[index] = heap[parent];
 index = parent;
 parent = (index - 1) / 2;
 }
 heap[index] = he;
 }
 }
 private void trickleDown(int index, HeapEntry he)
 {
 int child = (index * 2) + 1;
 while (child < count)
 {
 if (this.ascend)
 {
 if (((child + 1) < count) &&
 (heap[child].Priority > heap[child + 1].Priority))
 {
 child++;
 }
 }
 else
 {
 if (((child + 1) < count) &&
 (heap[child].Priority < heap[child + 1].Priority))
 {
 child++;
 }
 }
 heap[index] = heap[child];
 index = child;
 child = (index * 2) + 1;
 }
 bubbleUp(index, he);
 }
 }
}

Comments

Post a Comment

[フレーム]

Popular posts from this blog

Quasi FSM (Finite State Machine) problem + Vibe

Not really an FSM problem since the state isn't changing, it is just defined by the current input. Simply following the instructions should do it. Using VSCode IDE you can also engage the help of Cline or Copilot for a combo of coding and vibe coding, see below screenshot. Cheers, ACC. Process String with Special Operations I - LeetCode You are given a string  s  consisting of lowercase English letters and the special characters:  * ,  # , and  % . Build a new string  result  by processing  s  according to the following rules from left to right: If the letter is a  lowercase  English letter append it to  result . A  '*'   removes  the last character from  result , if it exists. A  '#'   duplicates  the current  result  and  appends  it to itself. A  '%'   reverses  the current  result . Return the final string  result  after processing all char...

Shortest Bridge – A BFS Story (with a Twist)

Here's another one from the Google 30 Days challenge on LeetCode — 934. Shortest Bridge . The goal? Given a 2D binary grid where two islands (groups of 1s) are separated by water (0s), flip the fewest number of 0s to 1s to connect them. Easy to describe. Sneaky to implement well. 🧭 My Approach My solution follows a two-phase Breadth-First Search (BFS) strategy: Find and mark one island : I start by scanning the grid until I find the first 1 , then use BFS to mark all connected land cells as 2 . I store their positions for later use. Bridge-building BFS : For each cell in the marked island, I run a BFS looking for the second island. Each BFS stops as soon as it hits a cell with value 1 . The minimum distance across all these searches gives the shortest bridge. πŸ” Code Snippet Here's the core logic simplified: public int ShortestBridge(int[][] grid) { // 1. Mark one island as '2' and gather its coordinates List<int> island = FindAndMark...

Classic Dynamic Programming IX

A bit of vibe code together with OpenAI O3. I asked O3 to just generate the sieve due to laziness. Sieve is used to calculate the first M primes (when I was using Miller-Rabin, was giving me TLE). The DP follows from that in a straightforward way: calculate the numbers from i..n-1, then n follows by calculating the min over all M primes. Notice that I made use of Goldbach's Conjecture as a way to optimize the code too. Goldbach's Conjecture estates that any even number greater than 2 is the sum of 2 primes. The conjecture is applied in the highlighted line. Cheers, ACC. PS: the prompt for the sieve was the following, again using Open AI O3 Advanced Reasoning: " give me a sieve to find the first M prime numbers in C#. The code should produce a List<int> with the first M primes " Minimum Number of Primes to Sum to Target - LeetCode You are given two integers  n  and  m . You have to select a multiset of  prime numbers  from the  first   m  pri...