Way Cool

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Way Cool
Way_Cool
Screenshot from Super Mario World
World Special Zone
Game Super Mario World
Time Limit 300 seconds
Music track "Athletic BGM"
Music sample
Level progression
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Super Mario World levels

Way Cool is the third level of the Special Zone in Super Mario World . Way Cool consists mostly of shifting platforms, enabling the player to traverse the level. It has one long screen, with a few Warp Pipes that lead to other screens if the player wishes to take them. The level contains eight Dragon Coins, four in the Yoshi's minigame area and four more in the main area. The player has 300 seconds on the Timer to find the Giant Gate. Fuzzies, besides a few Chainsaws, are the only enemies found in the level.

Layout[edit ]

Way Cool from Super Mario World: Super Mario Advance 2
Screenshot from Super Mario World: Super Mario Advance 2

If the player has a Cape Feather, it is possible to fly through the entire level; however, it is tricky as the player will need to clear a high up yellow pipe. If the player can land on this pipe, it will lead to a ? Block where a Yoshi is found. The exit pipe of the area will lead to a short platform with another ? Block, this time the ? Block contains Yoshi's Wings, and the player can pass the level easily that way (provided that Mario or Luigi are on a Yoshi).

If the player does not have the cape, the plumbers have to navigate through a maze of Fuzzies, Chainsaws and ON/OFF Switches, which the player chooses the right direction for the moving platform where they stand to pass the stage. Alternatively, if Mario or Luigi has a Cape and a Yoshi, he can simply bounce across on the enemies.

The rest of the level consists of the heroes avoiding Fuzzies while they hang on moving Ropes.

Enemies and obstacles[edit ]

Image Name Count
A Fuzzy sprite from Super Mario World Fuzzy 32
Chainsaw from Super Mario World Chainsaw 2

Map[edit ]

Profiles[edit ]

Super Mario Bros. Encyclopedia[edit ]

  • Level description:
    • English:
      Mario can change the routes with switches to make his way. If he makes a mistake, he falls headlong down the hole.
    • Other languages:
      • Japanese:
        スイッチでルートを切りかえながら進む。間違えると穴へまっさかさま。
        (Translation: You proceed by switching routes using a switch. If you take the wrong route, you'll fall straight into a pit.)
      • Italian:
        Bisogna avanzare usando gli interruttori per cambiare il percorso. Se sbagli, puoi cadere in un precipizio.

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Japanese マリオスタッフもビックリ コース
Mario Sutaffu mo Bikkuri Kōsu
Mario's Staff is Just as Surprised Course SNES [1]
マリオスタッフもビックリ コース1
Mario Sutaffu mo Bikkuri Kōsu 1
Mario's Staff is Just as Surprised Course 1 GBA [2]
マリオスタッフもビックリコース
Mario Sutaffu mo Bikkuri Kōsu
Mario's Staff is Just as Surprised Course Nintendo Kōshiki Guidebook Super Mario World [3]
French Top Cool Super Cool [4]
German Exklusiv Exclusive [5]
Italian Superfico Super cool [6] [7]
Spanish Molón Cool [8]
Swedish Way Cool - [9]

References[edit ]

  1. ^ 【スーパーマリオワールド】 全75面クリア (All Stage Clear)
  2. ^ 【スーパーマリオアドバンス2】全ステージクリア目指します!原点回帰で初めてゲーム実況でプレイした『スーパーマリオワールド』GBA移植版に挑戦!#2【レトロゲーム】【VTuber】【GBA】
  3. ^ Nintendo Koushiki Guidebook Series: Super Mario World
  4. ^ HORREUR SPECIAL ! 🎮 SUPER MARIO WORLD [SNES] ► AVENTURE #10
  5. ^ SUPER MARIO WORLD (Super Mario Advance 2) 🍄 #17: Die Special World
  6. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). "Super Mario World" in Super Mario Bros. Enciclopedia . Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X. Page 59.
  7. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2025). "Super Mario World" in Super Mario Bros. Enciclopedia (2nd ed.). Translated by Alessandro Apreda. Milan: Magazzini Salani (Italian). ISBN 979-1259575760. Page 59.
  8. ^ GBA l Super Mario Advance 2 l # 24 l Camino Especial #1 !
  9. ^ Ollmark, Lena, Tobias Bjarneby, Ninna Jansson, and Mats Liljerehn, editors (1993). Nintendobiblioteket 2: Super Mario World . Stockholm: Atlantic Förlags AB (Swedish). ISBN 91-7524-302-4. Page 124.
Super Mario World levels
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Donut Plains Donut Plains 1Donut Secret 1Donut Secret HouseDonut Plains 2Green Switch PalaceDonut Ghost HouseTop Secret AreaDonut Secret 2Donut Plains 3Donut Plains 4#2 Morton's Castle
Vanilla Dome Vanilla Dome 1Vanilla Secret 1Vanilla Dome 2Red Switch PalaceVanilla Ghost HouseVanilla Dome 3Vanilla Dome 4Vanilla Secret 2Vanilla Secret 3Vanilla Fortress#3 Lemmy's Castle
Twin Bridges Cheese Bridge AreaSoda LakeCookie MountainButter Bridge 1Butter Bridge 2#4 Ludwig's Castle
Forest of Illusion Forest of Illusion 1Forest of Illusion 2Blue Switch PalaceForest of Illusion 3Forest Ghost HouseForest of Illusion 4Forest Secret AreaForest Fortress#5 Roy's Castle
Chocolate Island Chocolate Island 1Choco-Ghost HouseChocolate Island 2Chocolate SecretChocolate Island 3Chocolate FortressChocolate Island 4Chocolate Island 5#6 Wendy's Castle
Valley of Bowser Sunken Ghost ShipValley of Bowser 1Valley of Bowser 2Valley FortressValley Ghost HouseValley of Bowser 3Valley of Bowser 4#7 Larry's CastleBack DoorFront Door
Star World Star World 1Star World 2Star World 3Star World 4Star World 5
Special Zone GnarlyTubularWay CoolAwesomeGroovyMondoOutrageousFunky