Color-Switch Dungeon

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Color-Switch Dungeon
Color-Switch Dungeon's Wonder Effect
World Sunbaked Desert
Game Super Mario Bros. Wonder
Difficulty ★★
Primary power-up Fire Flower
Wonder Effect Summons Rift Mario to chase the players
Level progression
← Previous
Valley Fulla Snootles
The Desert Mystery
Next →
Break Time! Lights Out
Super Mario Bros. Wonder courses

Color-Switch Dungeon is a course in Super Mario Bros. Wonder . It is found in the Sunbaked Desert and is unlocked after clearing either The Desert Mystery or Valley Fulla Snootles. This course features ON/OFF Switches throughout that change the direction of colored Zip Tracks and cause blocks and platforms to appear and disappear. Completion of this course unlocks Break Time! Lights Out. The difficulty of this course is two stars, and it houses two Wonder Seeds.

Layout[edit ]

The players start at an area where there are three jars, with two of them being pushed close to the players due to a blue Zip Track. The players must hit a nearby ON/OFF Switch to change the Zip Track's color to red, which will cause it to flip directions. The players will be transported to an area where they must activate another ON/OFF Switch to cause blocks to appear and to cause a Zip Track to lead the players to the rooftops. These rooftops have some wilted flowers, more jars with some containing water, Zip Tracks, an ON/OFF Switch and Serponts with jars on their heads. By using the ON/OFF Switch to change the color to red, the players can progress onwards and activate another ON/OFF Switch that will cause the blocks below the players to disappear and cause them to fall into the building, where a locked door is. A key is needed to unlock the door, which can be found on the left side of the room. There is a Serpont here that the players should avoid. After unlocking the door the players can access it, which will take the players to an area where they must activate an ON/OFF Switch to cause the blocks below them to disappear, making the players fall deeper into the building where the first Checkpoint Flag is.

Past the first Checkpoint Flag is an area that is very dark and thus only shows the silhouettes of the characters. Several Li'l Sparkies and Hotheads roam around floating rows of blocks in the air that illuminate their surroundings, revealing the type of blocks. These blocks can be ? Blocks, ON/OFF Switches or Yureru Blocks. After progressing a little bit through this area, the Wonder Flower can be seen close to the ceiling. To get to it, the players must activate an ON/OFF Switch and dash across many spaced-out blocks to obtain it. After collecting the Wonder Flower, the lights will turn on and Rift Mario will appear and chase the players, following their every action. The path ahead has more ON/OFF Switches, Li'l Sparkies and Hotheads. At the end of the path is the Wonder Seed, which will end the Wonder Effect, causing Rift Mario to disappear and the lights to turn off. A nearby pipe will transport the players to the second Checkpoint Flag.

Beyond the second Checkpoint Flag are more Zip Tracks that will take the players to the rooftops once again. At the left is a pipe that spawns an infinite amount of jars containing water, which can be used to water the dried Wow Buds in the area. The rooftops have more Zip Tracks, ON/OFF Switches and one Serpont, but there are pits that will transport the players to ground level, where more Zip Tracks, ON/OFF Switches and Serponts are, as well as another locked door that requires another key to unlock. Using Zip Tracks at the left side of the area will transport the players between both levels. The far right side of the bottom area has the key needed to unlock the door, which will transport the players to where the Goal Pole is. They can then use one final ON/OFF Switch to cause blocks to appear, helping them to reach the top of the Goal Pole.

Hidden Character Blocks[edit ]

  • A Yellow Toad Hidden Character Block can be found just after the first 10-flower coin of the stage. It is to the left of the ON/OFF Switch that drops the player down, being five blocks away horizontally and two blocks higher than the switch. It contains a single flower coin.
  • A Yoshi Hidden Character Block can be found right after the second Checkpoint Flag of the stage. It is seven blocks away from the wall on the left, floating eight blocks above the bridge. It contains a single flower coin.

10-flower coins [edit ]

Image Location
The first 10-flower coin in Color-Switch Dungeon in Super Mario Bros. Wonder Found near the start of the course, after using Zip Track to travel higher. To get to the coin however, the Zip Track leading to it has to be red, as it will lead the players away from the coin while blue.
The second 10-flower coin in Color-Switch Dungeon in Super Mario Bros. Wonder Past the second Checkpoint Flag, in between two Zip Tracks. The coin is in the middle of the gap between them.
The third 10-flower coin in Color-Switch Dungeon in Super Mario Bros. Wonder Past the second Checkpoint Flag, at the far right of the rooftop section is a dried Wow Bud. After giving it water, whether it be with a jar full of water or by a character in Elephant Form, it will activate and cause the coin to appear and fall in the space to the right of the Wow Bud. If the ON/OFF Switches are red, then a wall of blocks will block the coin, and so the ON/OFF Switches must be blue to allow the players to collect the coin.

Enemies[edit ]

Talking Flowers' quotes[edit ]

The Talking Flowers in this course change color to match the ON/OFF Switches. They say different quotes depending on what color they are: the red Talking Flower's quotes tend to be much warmer and openly supportive, while the blue one's are more stoic and stern.

  • "Welcome!" (near the start of the course, while red)
    • "Will you figure it all out?" (while blue)
  • "Good luck with this part." (at the first locked door, while blue)
    • "You're doing great!" (while red)
  • "Which way you gonna go?" (found below the Zip Tracks where the second 10-flower coin is, while red)
    • "Makes you really think, huh?" (while blue)
  • "Huh. Nice work." (close to the Goal Pole, while blue)
    • "Well done!" (while red)

Gallery[edit ]

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Japanese ここはどこ?赤青あかあお迷宮めいきゅう
Koko wa Doko? Akaao Meikyū
Where Are We? Red-Blue Labyrinth [1]
Chinese (Simplified) 这是哪里?红蓝迷宫
Zhè shì Nǎlǐ? Hónglán Mígōng (Mandarin)
Jé sih Náhléuih? Hùhnglàahm Màihgūng (Cantonese)
Where Are We? Red-Blue Labyrinth [1]
Chinese (Traditional) 這是哪裡?紅藍迷宮
Zhè shì Nǎlǐ? Hónglán Mígōng (Mandarin)
Jé sih Náhléuih? Hùhnglàahm Màihgūng (Cantonese)
Where are we? Red-Blue Labyrinth [1]
Dutch Tweekleurig doolhof Bicolor maze [1]
French Labyrinthe bicolore Bicolor labyrinth [1]
German Das Farbwechsel-Labyrinth The Color-Swap Labyrinth [1]
Italian Labirinto rosso e blu Red and blue labyrinth [1]
Korean 여기는 어디? 빨강파랑 미궁
Yeogi-neun Eodi? Ppalgangparang Migung
Where is This? Red-Blue Labyrinth [1]
Polish Loch zmiennobarwny Color-switching dungeon [1]
Portuguese (Brazilian) Labirinto azul e encarnado! Blue and red labyrinth! [1]
Portuguese (European) Labirinto bicolor Bicolor labyrinth [1]
Russian Перецветное подземелье
Peretsvetnoye podzemel'ye
? [1]
Spanish Laberinto bicolor Bicolor labyrinth [1]
Thai ดันเจี้ยนสวิตช์สลับสี
Danjîian Sàwít Sàlàpsǐi
Color Switch Dungeon [1]

References[edit ]

  1. ^ a b c d e f g h i j k l m n In-game name displayed on the world map from Super Mario Bros. Wonder (version 1.2.0, stored internally as Course040 in message file GameMsg/Name_Course.msbt).
Super Mario Bros. Wonder / Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park levels
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Other Badge Challenge Parachute Cap IBadge Challenge Wall-Climb Jump IExpert Badge Challenge Jet Run IBreak Time! Hurry, HurryBreak Time! Wonder Token TunesBreak Time! Pop Up, Hoppo!KO Arena Pipe-Rock RumbleWiggler Race Mountaineering!Badge House in Pipe-Rock PlateauWendy's Showdown!*
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Other Badge Challenge Wall-Climb Jump IIBadge Challenge Floating High Jump IExpert Badge Challenge Spring Feet IBreak Time! Kick It, OutmawayBreak Time! Cloud CoverBreak Time! Zip-Go-RoundKO Arena Fluff-Puff KerfuffSearch Party Puzzling ParkFluff-Puff Peaks CabinLemmy's Showdown!*
Shining Falls Main courses The Hoppycat Trial: Hop, Hop, and AwaaayThe Anglefish Trial: Ready, Aim, Fly!The Midway Trial: Hop to ItThe Sharp Trial: Launch to VictoryThe Sugarstar Trial: Across the Night SkyThe Final Trial: Zip Track Dash
Other POOF! Badge Challenge Crouching High Jump IBreak Time! Unreachable Treasure?Break Time! Watery Wonder TokensBreak Time! Timer-Switch ClimbBreak Time! Timer-Switch DashSearch Party An Empty Park?Master Poplin's HouseRoyal Seed MansionLarry's Showdown!*
Sunbaked Desert Main courses Armads on the RollThe Desert MysteryRolling-Ball HallNinji Jump PartyBloomps of the Desert SkiesValley Fulla SnootlesColor-Switch DungeonSecrets of Shova MansionFlight of the BloompsSunbaked Desert Palace
Other Badge Challenge Parachute Cap IIBadge Challenge Crouching High Jump IIExpert Badge Challenge Invisibility IBreak Time! Treasure VaultBreak Time! Raise the StageBreak Time! Revver RunBreak Time! Floating Wonder TokensBreak Time! Bouncy TunesBreak Time! Lights OutKO Arena Sunbaked SkirmishSearch Party Pipe ParkSunbaked Desert HouseRoy's Showdown!*
Fungi Mines Main courses Upshroom DownshroomTaily's Toxic PondLight-Switch MansionBeware of the RiftsAn Uncharted Area: Wubba RuinsAnother Uncharted Area: Swaying RuinsA Final Uncharted Area: Poison Ruins
Other Badge Challenge Grappling Vine IBreak Time! Tumble HouseBreak Time! Trottin' Piranha PlantsKO Arena Fungi FunkLoyal Poplin's HouseOperation Poplin RescueIggy's Showdown!*
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Other Badge Challenge Floating High Jump IIBadge Challenge Boosting Spin Jump IIBadge Challenge Grappling Vine IIExpert Badge Challenge Jet Run IIExpert Badge Challenge Invisibility IIExpert Badge Challenge Spring Feet IIBreak Time! Hot-Hot RocksKO Arena Magma Flare-UpSearch Party Item ParkDeep Magma Bog Observatory (#1 · #2 · #3 · #4) • Morton's Showdown!*
Petal Isles Main courses Leaping SmackerelRobbird CoveBlewbird RoostDownpour UproarJewel-Block CaveGnawsher LairMaw-Maw MouthfulMuncher FieldsPetal Isles Flying BattleshipMissile Meg MayhemHigh-Voltage GauntletEvade the Seeker Bullet Bills!KnuckleFest Bowser's Blazing BeatsThe Final Battle! Bowser's Rage Stage
Other Badge Challenge Dolphin Kick IBadge Challenge Dolphin Kick IIBadge Challenge Boosting Spin Jump IKO Arena Petal MeddleWiggler Race Swimming!Wiggler Race Spelunking!Angler Poplin's House
Special World Main courses Pipe-Rock Plateau Special Bounce, Bounce, BounceFluff-Puff Peaks Special Climb to the BeatShining Falls Special Triple Threat DelugeSunbaked Desert Special Pole Block AllureFungi Mines Special Dangerous Donut RideDeep Magma Bog Special Solar RollerPetal Isles Special Way of the GoombaThe Semifinal Test Piranha Plant RepriseThe Final Test Wonder GauntletThe Final-Final Test Badge Marathon
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Bonus Bonus: Coins Galore!
* Exclusive to the Nintendo Switch 2 Edition