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In addition to the standard moves and controls we covered in Basics, Metroid: Zero Mission features a number of advanced moves and techniques that you should read up on.
This section covers how to Shine Spark, Ball Spark, Bomb Jump, and Wall Jump, as well as tips on how to complete the game with very few pick-ups (to satisfy Artwork unlocks per the Endings guide), as well as an example of a sequence break.
Up Next: Advanced Techniques
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Metroid: Zero Mission Nintendo R&D1
Initial Release: Feb 9, 2004
ESRB: Everyone Nintendo Switch Wii U Game Boy Advance