Sets the bitmap or icon image to use for a control.
GUICtrlSetImage ( controlID, filename [, iconname [, icontype]] )
Use a resource hacker to know the value of the valid icon name in a file.
If used on a Button control the image will be displayed on the button. Images can also be set for Checkbox controls as long as the $BS_PUSHLIKE style is used. In both case the $BS_ICON or $BS_BITMAP styles are needed to select the type of the picture used. The first icon resolution will be used in a multi icon resolution file. I.E. if a 128x128 is the first resolution and the control is 64x64 the image will be truncated.
!!! If you use this command on a TreeViewItem the first time, then all other items will use this icon/image automatically by default !!!
If you use GUICtrlSetImage() on a TreeView or ListView then all items of it will change to this icon/image.
Passing a positive number will reference the string equivalent icon name.
Passing a negative number causes 1-based "index" behaviour. Some Dll can have icon extracted just with negative numbers.
GUICtrlCreateButton, GUICtrlCreateCheckbox, GUICtrlCreateIcon, GUICtrlCreatePic
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
Example()
Func Example()
GUICreate ("My GUI"); will create a dialog box that when displayed is centered
GUICtrlCreateButton ("my picture button",10,20,40,40,$BS_ICON)
GUICtrlSetImage (-1,"shell32.dll",22)
GUISetState (@SW_SHOW )
; Loop until the user exits.
While 1
Switch GUIGetMsg ()
Case $GUI_EVENT_CLOSE
ExitLoop
EndSwitch
WEnd
EndFunc ;==>Example