AsyncDisplayKit is now Texture! LEARN MORE
As an open source project, contributions are always welcome. Before you start, please read our Contribution Guidelines. It’s also a good idea to familiarize yourself with our Development documentations.
Setting up your dev environment:
git clone git@github.com:TextureGroup/Texture.git or git clone https://github.com/TextureGroup/Texture.git.pod install in the directory that you cloned to../build.sh all locally and ensure all tests pass. Also make sure you’re running the same Xcode, Cocoapods and Carthage versions as the CI (currently Xcode 10.2.1, Cocoapods 1.6 and Carthage 0.33.0). xcversion is a handy tool for keeping multiple versions of Xcode installed. You’ll also need the correct simulator device configuration available.pod install in the sample’s directory and open the generated workspace.