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0
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0
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96
views
JWT injection on egress from an Istio Ambient mesh?
I can't remember the last time I had this much difficulty getting a thing working. It may just not be possible. But I'm very new to Istio so I continue to believe I may just be doing it wrong. I've ...
3
votes
0
answers
116
views
Istio Ambient mode for JWT authentication with Auth0 [closed]
What I'm trying to achieve:
RequestAuthentication with Auth0
Whitelist /allowed-path (no JWT token required)
Require a valid JWT token for all other paths
Here is my configuration:
apiVersion: ...
1
vote
1
answer
287
views
Determine which section is currently dispayed with react and Waypoint
I have quite simple react application:
App.js:
render() {
return (
<BaseLayout />
);
}
BaseLayout:
import React, { useEffect, useState } from 'react';
import Navbar from "./Navbar&...
1
vote
0
answers
137
views
Polygons not fully deleted on .Clear and 1st marker connecting problem
I am using gmap.net and I am trying to delete the polygons on my map. When I do .Clear() , they're deleted but when I click again on the map, the old polygons I just cleared appear again on the map. ...
-1
votes
2
answers
223
views
Move object amount of steps towards waypoint, in Unity C#
So my goal is to move an object a certain amount of steps given towards a destination in unity. To be a bit more specific, I want to set a begin and end point for an object to move to. Then divide ...
0
votes
2
answers
126
views
Nomad and Waypoint cannot launch more than 2 jobs
I'am currently tryng to deploy several db on Nomad cluster.
Test - dev - qa - ppd
I'am using waypoint with var files to automatise deploy.
I have strange issue, I cannot launch more than 2 db job, ...
0
votes
1
answer
96
views
hashicorp waypoint cannot add variables in project name
Someone can tell me if I can add var on project name please ?
project = "${var.env}"
error output when using waypoint init
[xxxx@xxxx finess-api]$ waypoint init
❌ Error loading ...
1
vote
4
answers
2k
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How to change the default docker registry in HashiCorp nomad
I want to change the default docker registry configuration in nomad. I am setting up a nomad cluster in enterprise VM, which connects to frog artifcatory docker registry. Any docker hub images ...
0
votes
1
answer
259
views
Does Waypoint Hashicorp support the development of multi-component products?
We have a multi-component product. Do you know if it's possible to use Waypoint for building, deploying, and releasing multi-component applications? Couldn't find it in their docs.
-1
votes
1
answer
1k
views
Find nearest waypoint to target in unity 3d
I'm developing game like Hitman Go , and I need to find which waypoints are closest to my target(specific waypoint ) when enemy has alerted by rock or sound and etc.
I set some point for enemy and My ...
0
votes
1
answer
480
views
Use Waypoints to add the same class for multiple elements
I want to use jQuery Waypoints to add a class to an element when it is visible in the viewport. It is simple to target one element, but I can't figure out how to use it with multiple elements. It ...
0
votes
1
answer
496
views
How to track racing Game Car position using orderdBy List ? (Position based on Lap also)
In my Race Game, I am using a waypoint-based position tracking system. I am using an ordered list.
Below is my code and it's working fine.
IOrderedEnumerable<KeyValuePair<string, Player>> ...
0
votes
1
answer
89
views
What should be passed in the timingCompatibility variable of the findsequence2 API?
I'm trying to use this API : https://wps.hereapi.com/v8/findsequence2
(documentation here https://developer.here.com/documentation/routing-waypoints/api-reference.html)
This variable : ...
0
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0
answers
127
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Here Waypoint Sequencing API Doesn't Honor Delivery Windows
I am experimenting with the HERE Waypoint Sequencing API using the new JSON request format, and it doesn't seem to take into account delivery windows specified in the times array within the plan ...
0
votes
1
answer
552
views
How to make my AI return to the closest waypoint after I trigger chase player
Hello I am new to c# and unity anyone know how to make the AI return to the pre-define waypoint after the player trigger the ai chase player code ? because i've been using this new code and try using ...