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2
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0
answers
164
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deltaTime jitter with OpenGL in SDL2?
When running a simple SDL2/OpenGL demo with VSync on Windows 10, I noticed that deltaTime between frames fluctuates by 1–4 ms at 60 Hz. I expect some jitter from OS scheduling, but 4 ms seems large ...
1
vote
0
answers
103
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iOS Metal system delayed one Vsync period to really display the frame on the screen
View Layout
Add the following views in a view controller:
Label
View A, with a subview of the same size: MTKView A
View B, with a subview of the same size: MTKView B
Refresh Rates of Each View
The ...
3
votes
2
answers
651
views
When should I use Choreographer.postFrameCallback vs. Choreographer.postVsyncCallback?
I'm working on optimizing frame rendering and UI updates in an Android application, and I'm trying to understand the difference between Choreographer.postFrameCallback and Choreographer....
0
votes
0
answers
35
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Is it possible in .net core to access the graphics hardware screen refresh event?
I am looking to do some winforms drawing, and while I am aware there is no way of directly integrating the redraw with the hardware, I am wondering if there is at least an event that is accessible ...
0
votes
2
answers
187
views
requestAnimationFrame exceeds screen refresh rate
i use requestAnimationFrame in a js webgl project where i change the pixel color from black to white on each frame by accessing a texture that contains the content of the last frame ) but the ...
1
vote
0
answers
194
views
Apple Metal screen tearing
I'm trying to setup a project for learning real-time rendering techniques with apple metal (I'm on a macbook air m1), but I'm facing issues that I don't understand.
I'm using SDL2 and metal-cpp, and I ...
1
vote
0
answers
59
views
Does SwiftUI have/need an equivalent to Flutter's ticker with vsync?
Lets say we're using SwiftUI and we are using a timer to fire X times per second.
Every time the timer callback fires, we update a @State variable that triggers a view update with the new value.
Lets ...
1
vote
0
answers
773
views
Handling VSync with multiple swapchains in directx 12
So I am attempting to write a multi window co-op game using directx12. (each player has their own window to allow no screen cheating if they have multiple monitors). But I am having trouble with ...
0
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0
answers
126
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Delphi - synhronize BitBlt with vsync (screen tearing)
I've some problem with my Delphi (10.4) application, and I'm stuck for a few days now. So I hope someone can help me. I'm rewriting some old code.
Basically, I've a problem with BitBlt command and ...
0
votes
1
answer
357
views
Unity exported game : VSync issue
I'm making a game in Unity, the project was doing fine but I wanted to create a build of the game just to see how it goes and it seems that there is a little vsync problem on the build which was not ...
1
vote
1
answer
1k
views
Strange problem with PIO state machine of RapsberryPi-Pico
I try to implement TFT control using PIO. I have written 4 PIO state machines for every sync signal of my TFT (CLOCK, DE, HSYNC, VSYNC). 3 of them work seamless, but if I add the VSYNC module, the ...
0
votes
1
answer
378
views
How to limit repainting to monitor refresh rate (vsync)
I have a weird issue that every other guide and answer seems to contradict, but the issue seems to be deeper. OS-level deep.
System details:
Ubuntu 18.04, Unity window manager, nVidia graphics (...
3
votes
1
answer
2k
views
Extracting frames from mp4in ffmpeg to jpg format produces error when using -vsync 0 option
I'm trying to extract all frames from a mp4 video with ffmpeg. I use the following command:
ffmpeg -i "/Users/raimundbuehler/recordings/2022_01_24/000/exports/001/world.mp4" -vsync 0 "/...
0
votes
0
answers
1k
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How do I take a good screenshot of a directX11 game without vsync on in c#
In my application I need to take a screenshot of a DirectX11 game.
This is the code I have been using to get bitmaps of the screen.
Bitmap bmpScreenshot = new Bitmap(length, length, PixelFormat....
2
votes
0
answers
611
views
How to open Chrome/Win10 in EXCLUSIVE fullscreen mode as opposed to screen sized borderless window?
There are multiple flags around involved with starting Chrome in fullscreen and unlocking high framesrates and low input lag
--start-fullscren
--kiosk
--app
--disable-gpu-vsync
--disable-frame-rate-...