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2 votes
0 answers
164 views

When running a simple SDL2/OpenGL demo with VSync on Windows 10, I noticed that deltaTime between frames fluctuates by 1–4 ms at 60 Hz. I expect some jitter from OS scheduling, but 4 ms seems large ...
Ralf's user avatar
  • 379
1 vote
0 answers
103 views

View Layout Add the following views in a view controller: Label View A, with a subview of the same size: MTKView A View B, with a subview of the same size: MTKView B Refresh Rates of Each View The ...
3 votes
2 answers
651 views

I'm working on optimizing frame rendering and UI updates in an Android application, and I'm trying to understand the difference between Choreographer.postFrameCallback and Choreographer....
0 votes
0 answers
35 views

I am looking to do some winforms drawing, and while I am aware there is no way of directly integrating the redraw with the hardware, I am wondering if there is at least an event that is accessible ...
J Collins's user avatar
  • 2,200
0 votes
2 answers
187 views

i use requestAnimationFrame in a js webgl project where i change the pixel color from black to white on each frame by accessing a texture that contains the content of the last frame ) but the ...
1 vote
0 answers
194 views

I'm trying to setup a project for learning real-time rendering techniques with apple metal (I'm on a macbook air m1), but I'm facing issues that I don't understand. I'm using SDL2 and metal-cpp, and I ...
1 vote
0 answers
59 views

Lets say we're using SwiftUI and we are using a timer to fire X times per second. Every time the timer callback fires, we update a @State variable that triggers a view update with the new value. Lets ...
1 vote
0 answers
773 views

So I am attempting to write a multi window co-op game using directx12. (each player has their own window to allow no screen cheating if they have multiple monitors). But I am having trouble with ...
0 votes
0 answers
126 views

I've some problem with my Delphi (10.4) application, and I'm stuck for a few days now. So I hope someone can help me. I'm rewriting some old code. Basically, I've a problem with BitBlt command and ...
0 votes
1 answer
357 views

I'm making a game in Unity, the project was doing fine but I wanted to create a build of the game just to see how it goes and it seems that there is a little vsync problem on the build which was not ...
1 vote
1 answer
1k views

I try to implement TFT control using PIO. I have written 4 PIO state machines for every sync signal of my TFT (CLOCK, DE, HSYNC, VSYNC). 3 of them work seamless, but if I add the VSYNC module, the ...
0 votes
1 answer
378 views

I have a weird issue that every other guide and answer seems to contradict, but the issue seems to be deeper. OS-level deep. System details: Ubuntu 18.04, Unity window manager, nVidia graphics (...
3 votes
1 answer
2k views

I'm trying to extract all frames from a mp4 video with ffmpeg. I use the following command: ffmpeg -i "/Users/raimundbuehler/recordings/2022_01_24/000/exports/001/world.mp4" -vsync 0 "/...
RayBuehler's user avatar
0 votes
0 answers
1k views

In my application I need to take a screenshot of a DirectX11 game. This is the code I have been using to get bitmaps of the screen. Bitmap bmpScreenshot = new Bitmap(length, length, PixelFormat....
Gurv's user avatar
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2 votes
0 answers
611 views

There are multiple flags around involved with starting Chrome in fullscreen and unlocking high framesrates and low input lag --start-fullscren --kiosk --app --disable-gpu-vsync --disable-frame-rate-...

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