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1 answer
60 views

I use Meshlab Recently, when I imported a model in FBX format, the Vertex color wasn't showing up. I tried to find a suitable button but couldn't. Note: The model was colored using Vertex coloring.
-1 votes
1 answer
161 views

I'm trying to implement in Flutter the https://firebase.google.com/docs/ai-logic/live-api but when I try implementing the code shown, I got compilation errors like the following one The method '...
0 votes
0 answers
28 views

I've created a Routine Agent that is supposed to route users to other Routine Agents through conditional actions. All the Routine Agents are built in the same space as the main agent. So the main ...
0 votes
0 answers
151 views

Using Firestore Genkit (Node.js) and GCP Vortex AI, Vortex AI Search, and GCP Cloud storage I am writing a agent that will process some files of code. The files get uploaded to cloud storage since ...
0 votes
1 answer
183 views

I have a plane with a vertex displacement shader in Godot 4. The displacement forms a mountain-like shape. The issue arises when the player tilts their view upward: the vertices stop rendering. This ...
5 votes
0 answers
470 views

I'm using Firebase App Check in my Flutter application, specifically with the firebase_vertexai package. When I attempt to make requests to the Vertex AI service, I consistently encounter the ...
0 votes
1 answer
981 views

I am trying to connect via HTTP request to Google Vertex AI and can successfully connect for a while. However, after a few hours (more than 12 hours), the following error appears: { "error&...
0 votes
3 answers
109 views

I have this set of 3 D vertices. Each line holds the coordinates of two (2) different points, so each line is like x1, y1, z1, x2, y2, z2. 0.142000E+03 -.600000E+03 0.262790E+04 -.142000E+03 -.600000E+...
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1 vote
1 answer
221 views

I am making a game project in JavaScript using p5.js. I made a star shape using the beginShape() function, where vertexes are singular point on the screen that are connected using lines. Currently, I ...
2 votes
1 answer
76 views

I am generating island made of cubes in unity. For each cell in a grid, I draw a cube made of vertices and add it to a mesh. Here is a sample of my code : void DrawTerrainMesh(Cell[,,] grid){ ...
1 vote
1 answer
59 views

GCP does the logging when the user queries via BigQuery UI. Perhaps the same querying through the workbench, it does not log user pertinent information (Owner of the instance name, nor VM/Workbench ...
1 vote
1 answer
363 views

I've been having trouble trying to implement DirectX 12 vertex buffer output stream to get the world transformed vertex positions. I almost have it working - it does everything no errors but it ...
0 votes
1 answer
431 views

I've changed the version of VertexAI GenerateContentResponse response = null; GenerativeModel model = new GenerativeModel(MODEL_NAME, vertexAI); but now I can't set model....
0 votes
0 answers
131 views

Title: Finding the Maximum of Minimum Costs in a Modified Kruskal's Algorithm Question: I'm working on a graph problem where I need to find the maximum of the minimum costs starting from a specific ...
1 vote
1 answer
235 views

My goal is to specify custom positions for vertices within the shader vertex rather than relying on a JavaScript "new Float32Array(positions)" for defining vertex positions. The data should ...

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