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1
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1
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51
views
Updating JSON from Google Sheets in Unity (WebGL project) in runtime
I am trying to get and parse JSON file from Google sheets (by url) to my Text object in scene by clicking a button and start method GetAdress().
But my text is going to Update only once (in 1st time ...
0
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0
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83
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After WebGL build a websocket client doesn't work and throws a JS exception
When I use WebGL build to build my project, websocket client doesn't work at all.
I use WebSocketSharp library and Unity 6. I encounter a JS exception:
null function or function signature mismatch.
...
0
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0
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161
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Unity WebGl Abort({}) at error at Jsstacktrace (blob:Https://....)
I built a webGl game from Unity running on Telegram and got the following error, this error often occurs on android devices. Please help me, I've wasted too much time on it.
My game has an assetbundle ...
1
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0
answers
120
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Unity WebGL build not getting location services
I built a WebGL application from Unity and added Javascript and C # code to get location services from the browser. However, when I start the application, it asks for permission, but the application ...
0
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1
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181
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WebGL build is giving errors after I added my own location input
I am building a location based game in unity as a WebGL build. The file was building before I added my script changes but the location input was not working on site (Hosted on itch.io). I then added a ...
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80
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Optimization Physics2D.Collider2D.DestroyShapes
Good day! I have a problem with optimization in the project, I use the library in the public domain. https://github.com/Ideefixze/DTerrain with its help, dynamic destruction can be done. It works well,...
-3
votes
1
answer
231
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Unity 6 builds an empty folder for WebGL
So basically after updating to Unity 6000029f1, I can't make a build for WebGL platform anymore (it worked fine in 2021 version), since it builds an empty folder. Although there are some errors ...
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0
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137
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Unity Asset Rendering Distance
So I have some low poly assets I am struggling to get rendered in the distance. They appear Dark Blue. As you can see, the ones closer, render correctly. They only render in the correct color the ...
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votes
1
answer
204
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Open a new tab unfocused (WebGL - Unity)
I'm using Unity and build is for WebGL. I am able to open a URL as a new tab which is great, however as the new tab opens 'focused', it stops my WebGL application running until its tab is 're-focused'....
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619
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Unable to parse Build/Test.framework.js.br
I am trying to host my Unity WebGL Build on Firebase Hosting and I am using the Brotli compression for better performance and smaller build size. I saw in a post that Firebase supports brotli by ...
0
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1
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164
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UNITY 2D and WebGL: 3D-TextMeshPro NOT SHOWING on build and run
The Problem:
Play Mode - the spawning of asteroids with words (3d TMP) is good and it shows the tmp.
Build and Run - On the WebGL browser from the build and run, the asteroids spawns with only its ...
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1
answer
338
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How to load static files inside react component while creating react library using webpack
I am trying to create custom react library and wanted to load some files [js,data,wasm] from assets folder inside my react component but I am not able to load those files I tried multiple loaders.
if ...
0
votes
1
answer
78
views
Disappearing buttons in the Unity WebGL build
I have 2 buttons to set the control scheme in my game and a script that fades the active scheme button. It works fine in the inspector, but after building on WebGL buttons disappear when I try to ...
0
votes
1
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64
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Scale Background(SpriteRenderer) C#,Unity
When I change the resolution, the camera gets closer to the center and many objects are simply not visible.How can I fix this?screen with wrong sizes. correct size my gamesame problem on other scenes.
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0
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154
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Feasibility of Creating a WebGL Build with Unity Transport 2.1+ and Netcode for GameObjects (NGO)
I have developed a multiplayer card game using Netcode for GameObjects (NGO) and planned to deploy the clients via a WebGL build hosted on a web server. However, I am encountering significant ...