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3
votes
0
answers
156
views
VSCode GDB Debugging Fails with CustomAttributeFormatException When Using Rosetta
I'm trying to debug a C++ program in VS Code using GDB. GDB works fine from the command line, but when I attempt to launch the debugger in VS Code, I encounter a strange error. I'm running an x86_64 ...
0
votes
1
answer
469
views
Flutter App Build Fails on M2 MacBook Air with Rosetta Error: "Attachment of code signature supplement failed"
I am encountering an issue when building ipa file of my Flutter App on my M2 chip MacBook Air. The app build successfully on my Mac Studio, but always fail on the laptop with the error:
error: rosetta ...
0
votes
0
answers
99
views
Implementing Localization in Django REST Framework
In an ongoing development project of DRF, I have to support the translation for multiple languages.
My question is how should I do it.
Like upgrading existing APIs with the translated response (need ...
1
vote
1
answer
203
views
How can I setup PyCharm to run the x86 version of python and/or the proper architecture (X86) through the console?
I am trying to run PyCharm w/ Rosetta on a M1 macbook.
I have a venv that runs a X86 version of python, which I have added to my proejct.
Within PyCharm settings, I have added env /usr/bin/arch -...
1
vote
0
answers
242
views
How to fix "failed to install or launch the test runner" without using Rosetta?
My project is a native iOS application. I'm using CircleCI for CI/CD and I get an error when running unit tests using a simulator unless I'm using Rosetta. The CircleCI uses Apple Silicon to run my ...
0
votes
0
answers
212
views
OpenMPI java binding on Mac with M1: (have 'x86_64', need 'arm64e' or 'arm64')
I have already installed the open-mpi by command arch -x86_64 brew reinstall --build-from-source open-mpi and run the terminal under Rosetta.
In the terminal the command arch return with i386, and run ...
0
votes
0
answers
108
views
What is the cause of error Undefined symbols for architecture x86_64: "_cmark_markdown_to_html" when building Swift using Docker?
I'm very new to Docker and currently is playing around with pointfreeco to try build and push a website using Docker on Heroku. Going through Heroku's documentation, I've installed Heroku CLI and ...
1
vote
0
answers
603
views
macOS: Installing pkg file on Apple Silicon
Our app installer is a pkg-file. When running the installation on an M chip, macOS prompts the user to install Rosetta. Our app should be universal but is it correct that we get the Rosetta prompt ...
2
votes
0
answers
719
views
How does "arch -arch" work to enable Rosetta and force binary architecture?
When using Rosetta on macOS running on an ARM processor, the arch command can be used to force a wrapped command to execute as a specific architecture. In other words, arch -arch x86_64 mycommand will ...
-1
votes
1
answer
2k
views
Rosetta projects stop working after installing Xcode 15
I am currently working on a project using Xcode 14.1 with Rosetta implemented in it (I know it is not ideal but it is an old project). The thing is that since a few months ago in my department we are ...
0
votes
1
answer
377
views
Macbook M2Pro - Error running '__rvm_make -j12'
Error running '__rvm_make -j12',
please read /Users/user/.rvm/log/1706650388_ruby-2.7.3/make.log
There has been an error while running make. Halting the installation.
When trying to install ruby-2.7.3 ...
1
vote
1
answer
592
views
fetching processor architecture in mac using uname giving incorrect results when go binary is built for amd64
I have a golang service which needs to fetch processor's architecture type
archCmd := exec.Command("uname", "-m")
arch, _ := archCmd.CombinedOutput()
I am running the same binary ...
0
votes
1
answer
128
views
Error in React Native Project: Missing Required Architecture for CoreModules, Firebase, and Other Targets in Xcode 14.3.1 with Rosetta
I'm encountering an issue while attempting to run a React Native project in Xcode 14.3.1. I receive a warning stating that
CoreModules, DoubleConversion, FBLPromises, FirebaseCore,
...
9
votes
0
answers
2k
views
Why is iOS Simulator build targeting x86_64 on Apple Silicon Mac?
I've recently had to introduce a library (GoogleMLKit, using Pods) that doesn't support arm64 on simulators.
I can build for the iPhone device, which is arm64, perfectly.
I can build for Rosetta ...
-1
votes
1
answer
337
views
XCode 15 - Getting WatchKit Extension Error while Project try to run in real device
Facing a error when switch project Xcode 14 to Xcode 15 in M1 Mac.
In simulator it is working fine but when try to real device getting error.
[Getting error on M1 Mac while try to run in real device]
(...