10 questions
- Bountied 0
- Unanswered
- Frequent
- Score
- Trending
- Week
- Month
- Unanswered (my tags)
0
votes
0
answers
45
views
Rope jitter animation when using rope joints in @react-three/rapier
I’m building a card-swinging effect using @react-three/rapier. I created a rope by chaining rigid bodies with useRopeJoint, but the free end of the rope jitters noticeably. Even if I disconnect the ...
1
vote
1
answer
173
views
RigidBody ref with react three rapier
I have a problem with reference the RigidBody component from react three rapier, when I try to catch the reference is always null. When I change the ref to the Box commponent import from react-three/...
0
votes
0
answers
51
views
Disappearing elements in a react-three animation
I created a simple animation of some boxes arranging themselves into a wall with react-three/fiber + react-three/rapier. Unfortunately, it seems that whenever the computational requirements increases -...
0
votes
0
answers
43
views
What is the correct way of adding textures to react-three/rapier RigidBodies?
I am trying to add a react-three/drei texture to a rigid body like this:
<RigidBody type="fixed" name="floor" friction={0.7}>
{/* ...
0
votes
0
answers
77
views
How can I solve the tunneling problem in react three rapier?
I'm implementing a dice shaker where the dice are mixed by shaking a container. Is it possible to limit the speed of dice wrapped in a ? Occasionally, a tunneling issue occurs where the dice pass ...
1
vote
1
answer
430
views
Using Three.js, and Rapier physics: Why does this object have a jitter on moving?
I have a simple sphere which has an impulse added to it on a tap, but as it moves it seems to jitter a bit as the mesh doesn't quite keep up with the physical model. Is there a solution to this? The ...
0
votes
1
answer
246
views
R3F / Rapier - How to use a Static Collider for First-Person Movement
I want to create a custom PlayerController for react-three-fiber by using rapier.
I'm using a MouseMovement combined with KeyControls (WASD). I want a simple CapsuleCollider, to preventing the player ...
0
votes
1
answer
928
views
How to instance primitives in react three fiber?
I have been able to instance a cube made in R3F when I copy this setup, but for my palm element which is a primitive (which is just a low poly palm tree made in blender), it doesn't work - is there ...
2
votes
0
answers
243
views
It is possible to drag and drop the mesh with collider in react three rapier?
I having this problem while doing my project in react three rapier, I need to drag and drop Meshes in the scene, and each of meshes haver their own colliders, apart from moving in axes X and Y, nedd ...
0
votes
1
answer
316
views
Integrating Pivot Controls (drei) with Physics World (rapier) using three-react/fiber three-react/drei and three-react/rapier
The use-case I am building is to have in a physics world an object that can be moved (in any direction) and on release (exit of pivot controls), the physics world should apply viz. if the object is ...