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82 views

I’m working on a test task where I’m supposed to update Firebase and Ironsource in a game for Android. The game is released. I’m provided with Android App Key, Admob Android App ID, Rewarded Unit ID, ...
0 votes
0 answers
34 views

I have a rewarded video ad which one can choose to watch for additional resources. I also have a no-ads purchase to remove all ads from the app. This purchase should also remove the need to watch the ...
1 vote
1 answer
69 views

Some of my mediated networks get requested often by AdMob but don't generate a single valid impressions. All code is up-to-date and adapter versions too. Unity, IronSource, InMobi get thousands of ...
1 vote
1 answer
526 views

A fresh new project I imported the LevelPlay package 8.2.0 gradle.properties added android.useAndroidX=true android.enableJetifier=true Otherwise it fails to build MobilDependencyResolver resolved ...
1 vote
1 answer
852 views

Installed Unity levelPlay Ad Mediation via Package Manager into an empty project. Using 2022334f1. Got totally headache. Even in an empty project, building into an Android device not working ...
1 vote
0 answers
205 views

does anyone has any idea on what the expiration of the ad unit would be? I was able to find for GAM, but not ironsource, max and unity monetisation. I scourged through the documentation, but unable to ...
1 vote
1 answer
398 views

Using IronSource mediation loading a banner fails with error empty waterfall. SDK intitialization itself finishes successfully. BannerDelegate didFailToLoadWithError(_:)Optional(Error Domain= Code=606 ...
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0 votes
0 answers
198 views

We are currently facing huge crash issue in android build using unity version 2022..3.18f, We are some other plugin, Game Analytics Iron Source Google Play Service Radio Pro Voxel Busters for in - ...
0 votes
1 answer
499 views

Following this video https://www.youtube.com/watch?v=sU5njx1jn8w and others, when I try to install admob for levelplay the Android Resolver runs for hours and never completes even though it shows 100%....
0 votes
1 answer
416 views

Adding AdColony (refered to Digital Turbine in IronSource documentation) as mediation network shows Fyber as Adapter to add to build.gradle. // Add Fyber Network (Adapter only) implementation 'com....
2 votes
0 answers
410 views

Recently, I integrated IronSource ads sdk into my unity game and after building and uploading to google play console, a warning occured: "Your advertising ID declaration in Play Console says that ...
0 votes
0 answers
324 views

I have implemented IronSource SDK to my game project. Whenever I try it on any of my project, I got the namespace error that I have mentioned above.Global namespace error This is awkward because the ...
2 votes
1 answer
1k views

Following the Unity Messaging Platform docs to surface a popup asking users for consent, my code looks something like this: void Start() { ConsentRequestParameters request = new ...
0 votes
1 answer
304 views

I have found a similar question asked which was answered for AdMob, but has no examples for ironSource or Unity LevelPlay ads. For AdMob: AndroidView( modifier = modifier.fillMaxWidth(), ...
0 votes
1 answer
615 views

I made a playable ad and now i want to make a build for Mintegral platform. As the whole point of playable ad is to redirect user to store, i need to implement a CTA (call to action) method, that will ...

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