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1 answer
49 views

I'm encountering a serialization error when building a Unity project for UWP and running it in Visual Studio: A scripted object probably BlankScene has a different serialization layout when loading (...
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0 answers
179 views

Using Il2CppDumper, I have dumped my files and am perusing the methods and their arguments using dnSpy. Some methods take string arguments like this one: [Token(Token = "0x6000338")] [...
0 votes
0 answers
639 views

I am new to reverse engineering and trying to setup environment to start. However, I am facing troubles to even find the basic classes through Frida. Currently I am using Windows and created VM from ...
-1 votes
1 answer
122 views

I'm solo developing a game in Unity on my Windows machine. I also have access to a Mac, but something is going wrong with the XCode build. To test, I made a default project in Unity, and changed my ...
0 votes
0 answers
52 views

In my scene, there are some 2D objects named BlockRoot, and the layer is Block. As a parent, it only adds a component BoxCollider2D. It has a child with SpriteRenderer to render images. I have a ...
Jean's user avatar
  • 1
0 votes
1 answer
142 views

I have melonloader on il2cpp game and try to write mod for it. I need to get field Joint.massScale from il2cppSystem.Object as ConfigurableJoint : Joint object. That field exist in UnityExplorer: And ...
0 votes
1 answer
283 views

My goal is to call a function that gets the current visitor count, but I can't quite figure out how to do it with it not crashing the game. I'm okayish with c++ but am noob with reverse engineering ...
1 vote
0 answers
244 views

For Unity games, we can use il2cpp_domain_get, il2cpp_thread_attach,il2cpp_domain_get_assemblies... functions to get c# class and method information. But now most of the unity games use ilruntime to ...
ken's user avatar
  • 83
1 vote
0 answers
674 views

I am using Frida il2cppbridge and having the problem that I'm getting always access violation error when trying to add values to generic list. What I'm doing wrong? let list = Il2Cpp.corlib.class(&...
0 votes
2 answers
956 views

Errors: Building Library\Bee\artifacts\WinPlayerBuildProgram\ei6vj1円ry7gboqrevb.obj failed with output: u3gs8cy93io00.lump.cpp C:\Program Files (x86)\Windows Kits10円\Include10円.0.19041.0\ucrt\corecrt....
0 votes
1 answer
361 views

I'm currently working on a Unity project that involves Augmented Reality (AR) using Vuforia. Initially, I developed this project on Windows and programmed it for Android. Recently, I decided to test ...
0 votes
0 answers
174 views

I've been facing a problem in Unity for days. Indeed, everything goes well when I build the project on Android, however, on iOS it is impossible to build (problem that I did not have before). I'm ...
0 votes
0 answers
318 views

I'll try to be brief... Unity 20022.3.4f1, building for Android w/ IL2CPP backend and ARM64 (for Pico VR). imported DLL's (through nugetforunity) Accord.3.8.0 Accord.MachineLearning.3.8.0 Accord.Math....
0 votes
1 answer
462 views

I got a problem in unity that wont let me to do build. This is my error log : Building C:\Users\Chenr\Documents\Unity Projects\NewMada\MDAProject\Library\Bee\artifacts\unitylinker_dwek.traceevents ...
2 votes
1 answer
359 views

I am making a HoloLens 2 application using Unity 2021年3月28日f1 and MRTK 2.8.3.0. When I build my Unity UWP (IL2CPP) application with the following settings: The Visual Studio project that is generated ...

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