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-1
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1
answer
49
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Unity UWP build: "A scripted object probably BlankScene has a different serialization layout" when using [SerializeField]
I'm encountering a serialization error when building a Unity project for UWP and running it in Visual Studio:
A scripted object probably BlankScene has a different serialization layout when loading (...
0
votes
0
answers
179
views
How do I construct an Il2Cpp string?
Using Il2CppDumper, I have dumped my files and am perusing the methods and their arguments using dnSpy. Some methods take string arguments like this one:
[Token(Token = "0x6000338")]
[...
0
votes
0
answers
639
views
Frida not able to find libil2cpp.so or Assembly-CSharp
I am new to reverse engineering and trying to setup environment to start.
However, I am facing troubles to even find the basic classes through Frida.
Currently I am using Windows and created VM from ...
-1
votes
1
answer
122
views
How do I build a Unity project from Windows for iOS?
I'm solo developing a game in Unity on my Windows machine. I also have access to a Mac, but something is going wrong with the XCode build. To test, I made a default project in Unity, and changed my ...
0
votes
0
answers
52
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I found a strange problem when using il2cpp to package a mobile platform in Unity
In my scene, there are some 2D objects named BlockRoot, and the layer is Block. As a parent, it only adds a component BoxCollider2D. It has a child with SpriteRenderer to render images. I have a ...
0
votes
1
answer
142
views
Reflection didn't see field
I have melonloader on il2cpp game and try to write mod for it.
I need to get field Joint.massScale from il2cppSystem.Object as ConfigurableJoint : Joint object.
That field exist in UnityExplorer:
And ...
0
votes
1
answer
283
views
How can I call a method in C++ internal DLL for a unity game
My goal is to call a function that gets the current visitor count, but I can't quite figure out how to do it with it not crashing the game. I'm okayish with c++ but am noob with reverse engineering ...
1
vote
0
answers
244
views
How to use il2cpp_xxx functions to get class and method information of ilruntime hot fix dll?
For Unity games, we can use il2cpp_domain_get, il2cpp_thread_attach,il2cpp_domain_get_assemblies... functions to get c# class and method information. But now most of the unity games use ilruntime to ...
1
vote
0
answers
674
views
Frida il2cppbridge access violation when trying method Add or Insert at System.Collections.Generic.List`1 (List<int>)
I am using Frida il2cppbridge and having the problem that I'm getting always access violation error when trying to add values to generic list.
What I'm doing wrong?
let list = Il2Cpp.corlib.class(&...
0
votes
2
answers
956
views
IL2CPP is not compiled
Errors:
Building Library\Bee\artifacts\WinPlayerBuildProgram\ei6vj1円ry7gboqrevb.obj failed with output:
u3gs8cy93io00.lump.cpp
C:\Program Files (x86)\Windows Kits10円\Include10円.0.19041.0\ucrt\corecrt....
0
votes
1
answer
361
views
il2cpp File Missing in Unity-to-iOS Project
I'm currently working on a Unity project that involves Augmented Reality (AR) using Vuforia. Initially, I developed this project on Windows and programmed it for Android. Recently, I decided to test ...
0
votes
0
answers
174
views
I can no longer build my Unity project on iOS
I've been facing a problem in Unity for days.
Indeed, everything goes well when I build the project on Android, however, on iOS it is impossible to build (problem that I did not have before).
I'm ...
0
votes
0
answers
318
views
Overcoming Unity IL2CPP compiler issues ("error: unknown type name")
I'll try to be brief...
Unity 20022.3.4f1, building for Android w/ IL2CPP backend and ARM64 (for Pico VR).
imported DLL's (through nugetforunity)
Accord.3.8.0
Accord.MachineLearning.3.8.0
Accord.Math....
0
votes
1
answer
462
views
Why does unity wont let me do IL2CPP build
I got a problem in unity that wont let me to do build.
This is my error log :
Building C:\Users\Chenr\Documents\Unity Projects\NewMada\MDAProject\Library\Bee\artifacts\unitylinker_dwek.traceevents ...
2
votes
1
answer
359
views
Unity build misses "Publish" option in Visual Studio 2022, forcing publish by including Package.appxmanifest generates "Error: APPX1502"
I am making a HoloLens 2 application using Unity 2021年3月28日f1 and MRTK 2.8.3.0.
When I build my Unity UWP (IL2CPP) application with the following settings:
The Visual Studio project that is generated ...