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104
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How to enable Address Sanitizer in Xcode Archive build?
Problem:
I'm trying to create an IPA file with Address Sanitizer (ASan) enabled in Xcode. Here's my current setup:
I've enabled Address Sanitizer in the Edit Scheme -> Run -> Diagnostics ...
0
votes
1
answer
161
views
Per file compile flags in Xcode but only for Release builds?
Xcode allows to define different optimization levels for Debug and Release builds. By default Xcode will not optimize Debug builds at all (-O0) and it will optimize release builds with -Os (which is ...
0
votes
1
answer
607
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How do I adjust Unity build settings to ensure game compatibility across Android devices?
I just finished makeing an android 2D game (low graphics) but when I test it in my tab it shows - "Your device does not match the hardware requirement for this application."
It's my first ...
1
vote
1
answer
3k
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Xcode Missing build setting: BUILD_LIBRARY_FOR_DISTRIBUTION
When I was trying to build a framework, I found the build setting BUILD_LIBRARY_FOR_DISTRIBUTION is missing in my project.
Thought may related to particular project, so I start a new one, but still ...
1
vote
0
answers
142
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AAB file size increase after download from playstore. UNITY
I am facing an issue of increase in size when aab is downloaded from playstore. When I make an apk it is 360mbs and aab file have size of 190mbs. When I upload and download from store it is taking ...
2
votes
1
answer
778
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How to check type of device (device/simulator) on Run Script phase in Build Settings?
I have 2 versions of some library, one - for real device, other - for simulator.
Can I write sh script to detect on which device (device/sim) Xcode will run application and switch that libraries in ...
0
votes
2
answers
1k
views
Custom values in Qt Creator (CMake) build settings
I want to achieve the equivalent of C++ #define foo "bar" but I don't want the value "bar" to be part of my code repository, and the value will depend on whether the build is Debug ...
4
votes
0
answers
956
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Building Yocto and specifying a layer to be a debug build, everything else release
I have a project where I need only layer to be a debug build. I went to the meta/conf/layer.conf file, adding the following lines:
INHIBIT_PACKAGE_DEBUG_SPLIT = "1"
INHIBIT_PACKAGE_STRIP = ...
1
vote
1
answer
779
views
What is the difference between enabling Build App Bundle in Unity and enabling Build App Bundles in Unity Cloud Build?
I'm currently working on an Android app build and have some questions about making the .aab file.
I read this page and I usually generate the apk file but I'm trying to create the Android App Bundle ...
9
votes
2
answers
8k
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Xcode build issue couldn't to find auto-linked framework
I've been struggling with this issue for days now :( When building my iOS app in the simulator it works fine (debug build), but as soon as I'm trying to build to my iPhone 11 (v 14.5.1) my build fails ...
0
votes
1
answer
254
views
Android: Debug and Release different language
Right now, I am building an Android app using Kotlin. This app supports multiple languages that I put my strings into strings.xml. I've been developed the app using Locale to change the language.
This ...
2
votes
1
answer
2k
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Stripe iOS SDK via Swift Package Manager is installing, but crashing because "Library not loaded"
I am using Xcode 12, iOS 14, everything builds correctly, but when I am installed on the device and about to run, I get a message saying "dylib: Library not loaded:"
dyld: Library not loaded:...
0
votes
1
answer
4k
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Why isn't "Swift Compiler - Custom Flags" setting showing up in build settings?
I am working on an Xcode project that uses a Calendar framework, here: https://github.com/mmick66/CalendarView.
In the readme is says in order to use the Event system, you need to set custom swift ...
0
votes
1
answer
114
views
Flavouring Objective-C iOS app with Storyboard
I have a single-activity iOS app in Objective-C with Storyboard. The app has two build schemes, say Scheme 1 and Scheme 2. The View has just a couple of buttons. I want to differentiate the color of ...
11
votes
4
answers
12k
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AWS Amplify Build Settings
Using Amplify I'm having difficulty deploying a React application which I believe is due to the build settings.
When trying to deploy the default build settings provided are shown below:
I know this ...