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Problem: I'm trying to create an IPA file with Address Sanitizer (ASan) enabled in Xcode. Here's my current setup: I've enabled Address Sanitizer in the Edit Scheme -> Run -> Diagnostics ...
0 votes
1 answer
161 views

Xcode allows to define different optimization levels for Debug and Release builds. By default Xcode will not optimize Debug builds at all (-O0) and it will optimize release builds with -Os (which is ...
0 votes
1 answer
607 views

I just finished makeing an android 2D game (low graphics) but when I test it in my tab it shows - "Your device does not match the hardware requirement for this application." It's my first ...
1 vote
1 answer
3k views

When I was trying to build a framework, I found the build setting BUILD_LIBRARY_FOR_DISTRIBUTION is missing in my project. Thought may related to particular project, so I start a new one, but still ...
1 vote
0 answers
142 views

I am facing an issue of increase in size when aab is downloaded from playstore. When I make an apk it is 360mbs and aab file have size of 190mbs. When I upload and download from store it is taking ...
2 votes
1 answer
778 views

I have 2 versions of some library, one - for real device, other - for simulator. Can I write sh script to detect on which device (device/sim) Xcode will run application and switch that libraries in ...
0 votes
2 answers
1k views

I want to achieve the equivalent of C++ #define foo "bar" but I don't want the value "bar" to be part of my code repository, and the value will depend on whether the build is Debug ...
4 votes
0 answers
956 views

I have a project where I need only layer to be a debug build. I went to the meta/conf/layer.conf file, adding the following lines: INHIBIT_PACKAGE_DEBUG_SPLIT = "1" INHIBIT_PACKAGE_STRIP = ...
K K's user avatar
  • 41
1 vote
1 answer
779 views

I'm currently working on an Android app build and have some questions about making the .aab file. I read this page and I usually generate the apk file but I'm trying to create the Android App Bundle ...
9 votes
2 answers
8k views

I've been struggling with this issue for days now :( When building my iOS app in the simulator it works fine (debug build), but as soon as I'm trying to build to my iPhone 11 (v 14.5.1) my build fails ...
0 votes
1 answer
254 views

Right now, I am building an Android app using Kotlin. This app supports multiple languages that I put my strings into strings.xml. I've been developed the app using Locale to change the language. This ...
2 votes
1 answer
2k views

I am using Xcode 12, iOS 14, everything builds correctly, but when I am installed on the device and about to run, I get a message saying "dylib: Library not loaded:" dyld: Library not loaded:...
0 votes
1 answer
4k views

I am working on an Xcode project that uses a Calendar framework, here: https://github.com/mmick66/CalendarView. In the readme is says in order to use the Event system, you need to set custom swift ...
Gene's user avatar
  • 144
0 votes
1 answer
114 views

I have a single-activity iOS app in Objective-C with Storyboard. The app has two build schemes, say Scheme 1 and Scheme 2. The View has just a couple of buttons. I want to differentiate the color of ...
MathMax's user avatar
  • 617
11 votes
4 answers
12k views

Using Amplify I'm having difficulty deploying a React application which I believe is due to the build settings. When trying to deploy the default build settings provided are shown below: I know this ...

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