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2 votes
0 answers
68 views

I'm building an audio app with XCode, using the AudioPlayer class from the AudioKit package to handle playback. When using AudioPlayer's seek() to seek to a specific point in an audio file, it works, ...
1 vote
0 answers
37 views

I'm trying to use DynamicOscillator with a MIDI callback instrument in AudioKit. However, the oscillator always plays a sine wave, no matter which waveform I set. Here’s my code: import SwiftUI import ...
FumiSA's user avatar
  • 21
2 votes
0 answers
29 views

I’m using AudioKit 5.6.5 with SwiftUI. When I create and start an AudioEngine, Instruments’ "Leaks" tool flags leaks attributed to AudioToolbox. When I stop the engine or remove my view, the leaks ...
1 vote
1 answer
84 views

I'm building a simple monophonic synthesizer using AudioKit's Oscillator with an AmplitudeEnvelope. When I switch notes, the pitch slightly slides from the previous note, as if portamento is applied. ...
FumiSA's user avatar
  • 21
1 vote
0 answers
15 views

I am using audioKit to process audio file with effects. I edit cookbook demo codes : class BitCrusherConductor: ObservableObject, ProcessesPlayerInput { let engine = AudioEngine() let player =...
薛永伟's user avatar
1 vote
0 answers
41 views

My need is to make a multi-track audio editor, for every individual audio clip, we can change speed, pitch, or volume of it, My idea is to make every one of them becomes an AVAudioPlayerNode (In ...
1 vote
0 answers
46 views

I'm building a SwiftUI app and am running into a persistent error trying to load an SF2 file into an AppleSampler and I'm completely stuck. My Goal: I'm trying to load a preset from an SF2 file that ...
Ktron's user avatar
  • 11
3 votes
2 answers
206 views

Starting with the awesome examples in the AudioKit Cookbook, I built a fairly involved, working chunk of AudioKit-bases Swift code that does some complicated things (layered sampler using > 1 GB ...
1 vote
1 answer
41 views

I've made a little project where I play an Oscillator through an AmplitudeEnvelope, and what I'm looking for is the traditional ADSR amplitude curve with a distinct attack, sustain and release part. ...
niklassaers's user avatar
  • 8,878
2 votes
1 answer
34 views

I'm using AudioKit v5 Sequencer to implement a track with count-in. The idea is the make the count-in seamless by put 4 count-in beats at last of my track of 16 beats, set the sequencer length = 20, ...
dz902's user avatar
  • 6,013
1 vote
0 answers
46 views

I am brand new to Swift and AudioKit so please forgive my ignorance. I'm sure that I'm missing something basic. I'm trying to learn how to use AudioKit to play PCM buffers and trigger the ...
John Brown's user avatar
1 vote
0 answers
32 views

I use Audiokit successfully to play back a Midi sequence using multiple MidiSamplers -> Single Mixer. It normally goes to the audio output of the device, and that works just fine. Now, what I would ...
0 votes
1 answer
90 views

I'm trying to get AudioKit 5 working. The docs are kind of a massive monolith, no easy central getting started guide that I can find. There are a bazillion samples, but getting started should be easy. ...
TheJeff's user avatar
  • 4,227
3 votes
0 answers
84 views

Context: I'm trying to play audio files over an AppleSequencer. The audio file playbacks should be triggered in accurate sync with a predefined sequence of AppleSequencer beats: file 1 playback starts ...
1 vote
0 answers
75 views

Previously the following code could normalize an audiofile. But in AudioKit 5, AKAudioFile() was removed and so for some reason normalize functionality also fell through the cracks. So, how do I ...
user2876642's user avatar

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