I have a table 10 rows, 10 columns. I want to define an array where I can place a value at e.g. pos. row 5, column 3.
The value itself is an array with more entries. And the entry of this array is also an array.
Example:
Row 1, column 1:
My text 1, Link to text 1
My text 2, Link to text 2
Row 4, column 5:
My text 3, Link to text 3
Row 6, column 2:
My text 1, Link to text 1
My text 2, Link to text 2
My text 3, Link to text 3
My text 4, Link to text 4
Not every table entry needs to be defined. A table element entry can have multiple entries. An entry consists of two values. A text and the link for the text.
The html-table is already defined. Now I want to fill it with the values (links) above.
My problem is, how to create an efficient data structure so that I easily can find table-positions that have entries (maybe without looping 10 rows 10 columns). For each entry I want to get the list of texts + links.
And how to access/read each entry of my definition. (I have no problem placing the value to my html-table.)
I'd really appreciate if someone could give me some code-example how to set up such a data structure.
4 Answers 4
var multiArray = [ ['element 0, 0', 'element 0, 1', 'element 0, 2'], ['element 1, 0', 'element 1, 1']];
and so on...
EDIT every single notation in [] is an array, so you just have to combine them into an another array
3 Comments
Just use an array of array if the memory is not the problem;
var table = [];
table.length = 10; // 10 rows;
for (var i = 0; i < array.length; i++) {
table[i] = [];
table[i].length = 20; // 20 columns for each row.
}
If the table is big but only a few cells are used, you can also use a hash of hash:
var table = {};
table.rowCount = 10; // there're 10 rows
table[1] = {}
table[1].columnCount = 20 // 20 cells for row 1
table[1][3] = "hello world";
// visit all cells
for (var row in table) {
for (var column in table[row] {
console.log(table[row][column]);
}
}
You can even mix hash and array.
1 Comment
You could create a simple wrapper to make calling convenient: http://jsfiddle.net/QRRXG/2/.
A multidimensional array is just an array in another. So you can build an array with 10 arrays which in turn have 10 arrays in each. Then get one with arr[i][j].
Items can be represented as an object:
{ name: "foo", link: "bar" }
then such an item can be parsed like obj.name and obj.link.
var multi = (function() {
var data = [];
// initialize
for(var i = 0; i < 10; i++) {
data[i] = [];
for(var j = 0; j < 10; j++) {
data[i][j] = [];
}
}
return {
get: function(i, j) { // will return an array of items
return data[i][j];
},
push: function(i, j, v) { // will add an item
data[i][j].push(v);
},
clear: function(i, j) { // will remove all items
data[i][j] = [];
},
iterateDefined: function(f) {
for(var i = 0; i < 10; i++) {
for(var j = 0; j < 10; j++) {
if(data[i][j].length > 0) {
f(data[i][j], i, j);
}
}
}
}
};
})();
You can the use it like:
multi.push(2, 3, { name: "foo", link: "test1" });
multi.push(2, 3, { name: "bar", link: "test2" });
multi.push(1, 4, { name: "haz", link: "test3" });
multi.push(5, 7, { name: "baz", link: "test4" });
multi.clear(5, 7);
console.log(multi.get(2, 3)); // logs an array of 2 items
console.log(multi.get(1, 4)); // logs an array of 1 item
console.log(multi.get(5, 7)); // logs an array of 0 items
console.log(multi.get(2, 3)[0].name); // logs "foo"
console.log(multi.get(2, 3)[1].link); // logs "test2"
multi.iterateDefined(function(items, i, j) {
console.log(items, i, j); // will log two times
});
Create a utility Object:
var DataTable = {
source: [],
setEntry: function(i,j,e) {
var o ;
if( !!! ( o = this.source[i] ) ) o = this.source[i] = [] ;
o[j] = e ;
return this ;
},
getEntry: function(i,j) {
var o, e = null ;
if( !! ( o = this.source[i] ) ) e = o[j] || null ;
return e ;
}
} ;
The other answers seem to suggest placing dummy Arrays as placeholders for coordinates that are unused. This -- while it is not wrong -- is unnecessary: if you set an entry on an Array in JavaScript whose index exceeds the current range the Array is essentially padded with undefined values.
var a = [ ] ; // a length is 0
a[1024] = 1 // a length is now 1025, a[1] is undefined
Then add the values you require:
DataTable.setEntry( 1, 1, ["My text 1","Link to text 1","My text 2","Link to text 2"] )
.setEntry( 4, 5, ["My text 3","Link to text 3"] )
//..
;
The following control statements will return the value of the Arrays of the coordinates or null (if DataTable.source does not contain a nested Array for the given coordinates):
console.log("(!!) d.source: " + DataTable.getEntry(4,5) ) ;
console.log("(!!) d.source: " + DataTable.getEntry(1,1) ) ;
console.log("(!!) d.source: " + DataTable.getEntry(0,0) ) ;
Try it here:
UPDATE:
This is a pretty old post, but since I received a comment to explain the snippet, here's an update with class syntax and a few more comments:
class DataTable {
data = [];
constructor() {
// bind methods to this instance
this.setEntry = this.setEntry.bind(this);
this.getEntry = this.getEntry.bind(this);
}
// set an entry at the given coordinates (row and column index pair)
setEntry(rowIndex, columnIndex, value) {
let row = this.data[rowIndex];
// create the row lazily if it does not exist yet
if(typeof row === 'undefined') {
this.data[rowIndex] = [];
row = this.data[rowIndex];
}
// set the value
row[columnIndex] = value;
}
// get the entry at the given coordinates (row and column index pair)
getEntry(rowIndex, columnIndex) {
const row = this.data[rowIndex];
// test if the row is defined; if not return null.
if(typeof row === 'undefined') { return null; }
else {
// return the value or fall back to null
return row[columnIndex] || null;
}
}
}
const d = new DataTable();
d.setEntry(1, 1, ["My text 1","Link to text 1","My text 2","Link to text 2"]);
d.setEntry(4, 5, ["My text 3","Link to text 3"]);
console.log(`d.getEntry(4, 5) = ${d.getEntry(4, 5)}`);
console.log(`d.getEntry(1, 1) = ${d.getEntry(1, 1)}`);
console.log(`d.getEntry(0, 0) = ${d.getEntry(0, 0)}`);
3 Comments
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