I've followed the answer in this SO question regarding playing the animation of a USDZ file with the following code:
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
arView = ARView(frame: self.view.frame)
self.view.addSubview(arView)
arView.cameraMode = .nonAR
let newAnchor = AnchorEntity(world: .zero)
let newEnt = try! Entity.load(named: "Vintage Toy Robot")
newAnchor.addChild(newEnt)
arView.scene.addAnchor(newAnchor)
print(newEnt.availableAnimations)
for anim in newEnt.availableAnimations {
newEnt.playAnimation(anim.repeat(duration: .infinity),
transitionDuration: 1.25, startsPaused: false)
}
}
However, the animation does not play, the USDZ file is just static.
1 Answer 1
Download robot model with animation from AR Quick Look page. Your code is working. Do not use not-animated robot from Reality Composer library.
let entity = try! Entity.load(named: "toy_robot_vintage.usdz")
And delete these two lines of code (you've got 2 ARViews, it's blocking the animation):
arView = ARView(frame: self.view.frame)
self.view.addSubview(arView)
answered Jan 4, 2023 at 22:53
Jandi
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1 Comment
narner
Oh; yeah that's the one I am using - in the Xcode viewer I can play/pause the model just fine
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