1
def equip(x):
 global bag_sword
 global bag_chest
 global bag_gloves
 global bag_helmet
 while x == "iron sword" and "iron sword" in bag:
 if bag_sword:
 print "You can't have 2 weapons equipped!"
 x = ""
 print "\nYou equip the iron sword.\n"
 bag.remove("iron sword")
 bag_sword.append("iron sword")

When I run this the first time, it works fine, but when I run it a second time nothing happens.

bag_sword is a list

test code:

bag.append("iron sword")
if input1[:5] == "equip":
 print input1[:5]
 equip(input1[6:])
 print input1[6:]
I type into the console 'equip iron sword'

I've tried using a variable in place of the input[]

(It isn't syntax)

asked May 28, 2016 at 20:18
2
  • You function reads and mutates global variables, so it won't necessarily do the same thing each time it is called. What do you want to happen? Commented May 28, 2016 at 20:20
  • What this is supposed to do is add a weapon to bag_sword if nothing is there, and tell the player they' can't have 2 equipped if one is already there. Commented May 28, 2016 at 20:22

2 Answers 2

2

Here is how you can make the function work as described:

bag_sword = []
def equip(x):
 global bag_sword
 if x == "iron sword":
 if "iron sword" in bag_sword:
 print "You can't have 2 weapons equipped!"
 else:
 bag_sword.append("iron sword")
print bag_sword # Prints "[]".
equip("iron sword") # Prints nothing. Puts the string "iron sword" in bag_sword.
print bag_sword # Prints "['iron sword']".
equip("iron sword") # Prints "You can't have 2 weapons equipped!". bag_sword is unchanged.
answered May 28, 2016 at 20:29
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1 Comment

I ended up fixing this with a few tweaks to yours. I don't know why I used a while loop, I've been at this for a few days now heh, thank you.
0

You can make nwk's solution more general (also try to get rid of global variables):

def equip(item, bag):
 if item in bag:
 print "You can't have 2 {}s equipped!".format(item)
 else:
 bag.append(item)
def main():
 bag_sword = []
 print bag_sword
 equip("iron sword", bag_sword) 
 print bag_sword
 equip("iron sword", bag_sword)
if __name__ == '__main__':
 main()

It also seems to me that a dictionary or class would be a better alternative than several bag lists:

def equip(item, slot, inventory):
 if inventory[slot] == item:
 print 'Already equipped.'
 else:
 inventory[slot] = item
 print item.capitalize(), 'equipped.'
def main():
 inventory = {
 'weapon': None,
 'gloves': None,
 }
 equip('iron sword', 'weapon', inventory)
 print inventory
 equip('iron sword', 'weapon', inventory)
if __name__ == '__main__':
 main()
answered May 28, 2016 at 21:29

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